Hello everyone, thanks for having me in on a bright and lovely Texas
Independence Day.... My name's Bruce Sterling, I'm a science fiction writer
from Austin. Speaking as a science fiction writer, I must say it's
remarkably pleasant to be invited by some harmless design group to talk
about the future design of cities. Especially so in the glamorous and
highly futuristic year 1994 AD, a year so very near the very end of our
twentieth century.
Both design and science fiction have very old roots, but as
disciplines they are younger than this century. And during this century
both design and science fiction have already committed a large number of
gross errors in forecasting the true shape and character of cities.
Tonight for your supposed entertainment and purported enlightenment,
ladies and gentlemen, I hope to continue our century's fine tradition and
commit many more such errors -- many more grievous and terrible errors!
Because, unlike a design professional, I am a professional science fiction
writer, and I have absolutely no credibility to lose. Ladies and gentlemen,
being utterly mistaken about the future is my job!
But before I commit my own, brand new, entirely original errors and
gross misconceptions in urban forecasting, I would like you, my audience,
to ritually cast aside -- to deliberately cleanse your mind -- of all the
baggage, all the futuristic notions about the city that date from the
earlier decades of the twentieth century. I want you to free your mind of
the spell of yesterday's futures. Earlier traditions of the future from the
corpus of science fiction will simply not be on our agenda tonight. I don't
plan to promulgate ideas about skycraper utopias. Or space cities. Or
underwater domed cities. Or moon colonies. Or giant Bauhaus megalopoli
with pedestrian skyways and a steady aerial traffic of streamlined
atomic-powered helicopters. None of those wonderful superstreamlined
future cities that basically date back to the 1920s and 1930s, the golden
age of full-scale, centralized schemes for urban design, the golden age of
efficient streamlining.
The 1930s, a very bleak decade in most respects, were a golden age
for American design and also a glittering age for American science
fiction. In retrospect frankly, it's become rather difficult to tell those
visions apart: the fools-gold visions of the science fiction writer and
those of the serious industrial designer, urban planner, and architect.
Frank R. Paul, who was the best-known illustrator of AMAZING STORIES
and other science fiction pulps of the 1930s, did a great deal to establish
the standard popular image of the gleaming futuristic megastructure
supercity. Frank R. Paul was originally trained as an architectural
draftsman. His future cities, designed for pulp magazine covers, in
retrospect look extremely 1930s. Weirdly, they seem far more 1930s than
the actual 1930s themselves ever managed to look in reality. Paul's
future cities -- even if they're on Mars, Saturn, Jupiter, Pluto -- are
often festooned with those wonderful Art Deco fins and keels and ribs
that served no apparent functional purpose. They seem to grow from the
buildings strictly in order to radiate raw technological enthusiasm.
But we shouldn't start chuckling nostalgically at the misplaced
enthusiasms of Mr. Paul before we have a good look at the culture that
produced and fostered him. Take a good long look at the supposedly far
more serious work of period architects and designers. Look at Frank
Lloyd Wright and his plans for a mile-high skyscraper of glass, concrete
and bronze, with a landing-field on the roof for freight dirigibles. Look at
Buckminster Fuller's amazing designs for tensegrity skyscrapers to be
carried by zeppelin into the fastnesses of the desert and then erected on
the spot with explosives and quick-setting concrete. Consider former
stage designer Norman Bel Geddes and his utterly astounding designs --
the giant glassed restaurant built right into the concrete wall of a
Hoover- sized dam, the transatlantic flying wing aircraft that's large
enough for interior squash courts and a minor shopping mall. Have a look
at Henry Dreyfuss's giant, swarming Democracity model, from the New
York World's Fair of 1939.
Those were all megaprojects, from a culture enchanted by the vision
of seemingly unlimited energy, seemingly unlimited resources, and the
seemingly unlimited social discipline and centralized governmental
control necessary to carry out such megaprojects. In pointing out that
these are obsolete visions, I don't mean to scorn them. Personally, I find
plans of this scope intoxicating. Even when I realize that the populace
around me, including myself, would almost certainly go completely insane
if actually forced to live inside them.
To us, who live at the end of a century of failed totalitarian
utopianism, those plans for sleek titanic towers and geometrical street
grids seem oppressive and sterile and authoritarian. But to those who
made the plans, they seemed liberating, democratic, clean, beautiful,
simple and yet majestic. I believe that urban plans of this scale and
ambition will return someday -- not in the same form of course, not with
the same blueprints, but with something like the same zeitgeist.
It doesn't really take all that much energy to spin the cultural
wheel, and when ideas like the megaproject reach their nadir -- when
they're utterly scorned and completely out of style and seem to be almost
utterly forgotten -- that is often a very good sign that the return of the
repressed is imminent. Sometimes all it takes is a change of
technological circumstances. Believe me, the entire world would be abuzz
with monster plans for unbelievably huge and ambitious urban structures
right now, at this very moment -- if cold fusion had turned out to be a
scientific reality. If that basic design restraint of energy had been
removed, urban designers all over this planet would be going hog-wild. And
a dazzled and deeply impressed population would be happily cheering them
on.
Someday the megaproject, and the circumstances and the cultural
state of mind that support the megaproject, will return. And I will make
a further forecast -- when that happens, there will be a science fiction
writer at work who will be busy casting scorn on the outmoded ideas of
the current era -- our hopelessly narrow-minded, limited, gloomy,
niggling, old-fashioned and unimaginative ideas about what is possible
with cities.
In the meantime, however, we face, not the past's amazing visions,
but some pretty amazing stark realities. We face our own gigantic and
intimidating real life challenge in contemporary cities. We face the
prospect of cities of a scope beyond the imagination of the 1930s -- not
because of the way they're designed, not because of their materials or
their planning or their Albert-Speer-type Nazi-aesthetic scale, but
because of their sheer population. Mega-populations. At the end of the
century this is the single starkest reality we face, far more important
than any number of information superhighways or sophisticated digital
virtualities.
In the year 1800, there were only 1 billion people on the entire
planet. Even as late as 1950, there were only 2.5 billion. Today, there
are 5.5 billion. There will be 8.6 billion by mid-century, 10.2 billion by
the 2090s. I got these figures from a weekly issue of last month's
SCIENCE magazine, I'm not just making them up for you. And those are
rather optimistic population projections, which assume that the progress
already made worldwide in birth control continues steadily. What do
those figures mean for the way people are going to live on this planet?
We're not talking Jeffersonian yeomanry here, ladies and gentlemen. We're
not talking a lot of genteel suburban lawns. We're not even talking Le
Corbusier's machines for living. There is no place to put these people but
inside big cities. Monster cities. We are talking about single cities,
single urban complexes, with populations larger than entire modern
nations.
This is the context in which the impact of information technology on
cities should be considered. It's not a pretty context. For some of these
cities -- maybe most of them, if things are sufficiently mismanaged --
we're talking a megascale Beirut, a giant Sarajevo... Urban unrest and
urban decline to the point of urban warfare. Wars that take place entirely
inside the boundaries of cities, because there isn't any countryside left in
which warring factions could go out and fight. There's nothing
farfetched about such a prognosis; it's simply more of the same, a simple
science fiction technique that H G Wells used to call "expanding the
present." And the present isn't pretty either. In the United States today,
at the end of the twentieth century, we have rotting, violent, crime-
ridden inner cities, rampant homelessness, a clear political and
architectural inability to cope, obviously insufficient resources, severe
political and economic and material constraints.
As Joel Garreau points out in his very useful and interesting book
EDGE CITY, we Americans haven't built a brand-new city from the dirt up
in something like seventy years. We have thriving rings of light industry
and information industry around rotting cores of abandoned heavy industry
and railroad industry. In a lot of cases these are basically *abandoned*
urban cores where the midnight plumbers have ripped the plumbing and
wiring out of the highrises for scrap money, and made even the shells
uninhabitable....We just keep accreting our cities around the edges as a
complex tangle of malls and highrises and bedroom tracts. Like the
architecture of Silicon Valley, like Highway 128 outside Boston, North
Carolina's Research Triangle, the Netplex around Washington DC. It's
interesting to speculate why this is even possible, and how these
processes might continue or alter in the future.
I'm going to approach this in a somewhat roundabout and suggestive
fashion, because I'm a novelist, and I prefer to sort of explore the
coastlines of the future rather than try to sell you a chunk of real estate.
So as a central symbol, a kind of symbolic harbinger of the future, a kind
of grail to settle your mind on, I offer the totemic image of the Macintosh
Quadra 800 AV, a powerful desktop audivisual personal computer of 1994
which has physically devoured a telephone, a fax machine, and a television.
This peculiar device -- and it's far from the last of its kind, whether it
happens to be made by Apple Computer Inc or anyone else -- represents an
unprecedented congelation of information technologies. It's a kind of
Swiss-army-knife informational mutant of the desktop, a computer which
has eaten every other functional device in the office environment with the
possible exception of the user himself. If you could boost that computer
up to the point of running a bulletin board system, a private branch
exchange, and an Internet node, along with the standard image/text
scanner and a fullcolor printer, then you'd find yourself in possession of a
kind of multi-armed full-color Hindu juggernaut of the office, a device
that could dismantle and digitally consume almost everything in its path.
Including, in its own peculiar and roundabout fashion, the urban landscape.
In order to understand the future possibilities, let's look at what has
information technology and telecommunications has already done to our
cities. First one up to the plate: the telegraph.... The ancient and
honored telegraph is fast approaching technological extinction, but in
many ways the telegraph was a very interesting technology that was
denied its full potential. Those dots and dashes in Morse Code are very
similar to a digital one and zero; the telegraph might have been able to go
digital without ever bothering to go analog. If Alexander Graham Bell had
been hit in the head with a brick, and if the telephone had somehow been
held off for another generation, some very remarkable and innovative
things might have been done with telegraphy. Instead of the human voice
carried by wire, we might have had a technological structure much more
like the modern Internet, a digital network where text could be stored,
accessed and forwarded. In any case, the
telegraph, and the telephone, which followed on its heels in about forty
years, made the urban skyscraper possible. Not physically possible -- the
skycraper was physically possible as soon as you had iron girders, curtain
walls and steel-cage construction. But the telephone made the
skyscraper *informationally* possible. Imagine how incredibly difficult
it would be to run a business inside a skyscraper without electrical
communication. It would be physically impossible to ship all those
necessary messenger boys up and down through the structure.
You could probably do it with telegraphy alone, if the telegraphy
were made much more sophisticated than telegraphy ever actually became.
Actually, if you think about the problem as science fiction writers
like to think about these problems -- and I can't resist this digression --
you might have been able to do something quite useful with pneumatic
tubes and electric lights. In the early days of the electric light, the
electric light itself was considered a mass communications medium. In
the days before radio, people often used giant searchlights to signal
breaking news, such as election outcomes. Even today we still have those
big flashing electrical message boards, like the one in Times Square. If
you can imagine a kind of desktop version of one of those scrolling
message boards... I'm digressing shamelessly here, but if you're interested
in this kind of steampunk alternate-history speculation, I can recommend
a quite interesting study called WHEN OLD TECHNOLOGIES WERE NEW by
Carolyn Marvin, a book about electric communications technologies in the
late 19th century.
In any case, the telephone devoured the telegraph. And now the
telephone itself is in the process of being devoured by even more powerful
and mobile machines. We know that the telephone must have had an
enormous effect on society, because everyone has one. It's the kind of
intimate, household technology that is visible only by its absence;
everyone simply expects you to have a telephone, and if you lack one it's
as if you have no running water. And yet it's very difficult to describe
exactly what effect the telephone has had on society because the effects
keep recomplicating themselves. Back in the 19th century, when the
telephone was young, witty people used to remark about it: "Now I can
telephone my friends many miles away -- friends who wouldn't have left
town in the first place, if not for the telephone." That's gives a good idea
of the cyclical nature of an innovation as powerful as the telephone; of the
way in which a breakthrough of that fundamental level of power and
influence will repeatedly feed upon itself. It gives with one hand as it
takes away with the other. No silver lining arrives without its cloud.
The telephone was the first electrical medium to enter the home.
Suddenly people were able to do business from home, to call the office and
instantly judge the situation and issue appropriate orders. You'd think
this might tend to spread people out, to diffuse the population -- but at
the very same time the telephone, paradoxically, made it much easier to
crowd people together into large vertical buildings full of tiny cubicles.
The telephone can liberate people to learn all kinds of things really
quickly, a wonderful way to spread subversive verbal streetrumors below
the noses of the authorities. The telephone is a wonderful instrument for
reporters and newsgatherers of all kinds. But Joseph Stalin loved the
telephone, and used it as a way to monitor and corral the Soviet populace,
to make sure that there was no place left to hide. The Romanian
Securitate built unique double-telephone stations -- one switching
station at ground floor, with an entire duplicate set of secret-police
operators up on the second floor, busily monitoring the calls. You can
reach out and touch someone with a telephone -- or you can reach out and
put your hands right around their throat.
I believe that the telephone, and the newer electronic networks that
are slowly eating the telephone such as fax machines and electronic mail,
have a great deal to do with our peculiar contemporary urban architecture.
I'm describing the basic building block of the Edge City economy as
described by Joel Garreau in his book EDGE CITY, a building of a type
familiar to everyone, especially here in Houston. It is the standard
mirrorglass information factory. A tall, mostly featureless, glasswalled
building out at the edge of town, or even way out in the boonies, standing
there alone, gleaming darkly, like a monolith from 2001, in a green
campuslike area with a lot of black tarmac parking spaces around it.
Why are these buildings socially possible or economically feasible?
Because there's not much physical material going in or out of them. If
they were refining oil, or sulfur, or iron ore, then they'd need railways and
smelters and smokestacks, but they're refining information. So they have
info conduits, info highways, piercing their walls and floors, and satellite
dishes on top.
And of course they have the advantage of the individual automobile.
They're surrounded by individual automobiles, and almost every single one
of those automobiles parked around it has carried a single individual to
work. And when their day is done those individuals don't report to some
factory barracks nearby -- they disperse in their cars in every direction
of the compass. And when they
reach their home the single activity that consumes most of their free
time, other than sleeping of course, is watching television. If there were
no television they'd have to have quilting bees and cornhuskings and
squaredancing; but with television, who needs a social life? They have a
social life mediated by screens. They probably don't know the name of the
guy in the condo next door, but they all know who Tonya Harding is.
Lewis Mumford -- a very interesting figure, a kind of literary critic
and urban design enthusiast -- used to preach about ways in which
electrical power could change the shape of cities. Mumford figured that
national electrification would free cities of the necessity of being nastily
crowded around a generator or a power plant. Mumford, who considered
large cities to be malignant sewers of ruthless capitalist greed, thought
that life would improve drastically if big ugly centralized cities were
atomized across the countryside into clean, human-scale, regional
cottages. Schumacher's book SMALL IS BEAUTIFUL preached much the
same message a generation later. And Mumford was right, in a peculiar
way -- with electric networks accompanied by cars and information
networks, the earlier economic advantages of highly centralized cities
*did* collapse.
Unfortunately there are grave practical difficulties with Mumford's
sublime vision, because every electrical regional cottage is the seed of a
sleazy tourist stripmall. The minute you move your electronic cottage
out to the unspoiled shores of Lake GitcheeGoomee, then you find you still
need a Chinese takeaway and a Domino's.... and even a video retailer -- and
soon you find yourself, not downtown, not in the countryside, but in Edge
City. Instead of a fairly compact, dense cityscape, you have these weird
gnarled sprawling one-story office complexes stuffed full of franchises.
Anonymous strip malls and tangled parking-lot complexes, where every
enterprise can be stripped to the walls overnight, and replaced with an
entirely new business, just by replacing the big plastic lettering above
the doors. In 48 hours flat an entire new enterprise can be fitted into slot
F33 of cellblock 4... And their clients and owners live in anonymous and
peculiarly characterless bedroom suburbs. I'm sure you Houstonians have
had some hands-on practical experience with these. There are places out
south of Houston now where the entire infrastructure of a privileged
existence has been plugged into place, and there aren't even streetmaps
yet...
These places are difficult to socially comprehend and also difficult
to police... I always imagine bootleg genetic engineers or black market
human organ smugglers in there, hiding under the fake shingle of a printer
ribbon consortium or a hairstyling salon... Who's to know, right? Any fly-
by- night enterprise could be in there, counterfeiters, gunrunners; it's not
like there's a lot of community oversight in a situation like that. It's no
accident that urban design in the 90s so often takes this shape. These
structures are also made possible thanks to information technology, i.e.
the specialized express people with their extraordinary shipping and
tracking technology, and the credit card people with their astounding
arsenals of electronic credit and payment records...
It's been said that architecture and design tend to follow the key
technologies of their period -- a breakthrough technology that has
captured the popular imagination by its glamour and its sense of promise
for the future, its sense of open-endedness. That's why the Empire State
Building has a zeppelin mast on top... Why in the 1930s people used to
make streamlined toasters. Why you see these peculiarly aerodynamic
supersonic jet-age coffee-tables from the 1950s.
I would suggest the personal computer as the key technology of the
1990s, and I think these sprawling office complexes owe a lot to the
design examples set by personal computer technology. I don't mean that
the integrated chip resembles a suburban street-grid; it certainly does,
but the resemblance goes deeper than that. It's a plug-and-play
architecture. You pull the top off, yank the motherboard, put in a new
upgrade, whether it's a PC or an Edge City retail business. And the
surroundings -- the carton -- may look postmodern and sophisticated, but
at basis it is sleek and plastic and cheap. And in eighteen months you
dump the whole kit and caboodle without a pang of regret and make way
for the next model. There is no permanence there. There cannot be any
permanence there. The pace of change is far too fast. You miss too many
vital opportunities if you stop to think.
A personal computer looks incredibly impressive, and it is
deliberately designed to look incredibly impressive, especially to those
who know very little about them. They look high tech, cutting-edge, nice
ribbing on them, little high-tech logos and keys of unknown function. And
the computer still costs plenty, so it's something of a prestige item --
but it's also one of the most ephemeral technological objects ever
invented. It's so amazingly ephemeral that it changes as rapidly as high
couture does. Personal computers have the production vibes of the fashion
industry.
That's because of a principle known as Moore's Law, named after an
integrated chip designer and executive, Gordon Moore. Gordon Moore
predicted that computer chips would double in speed and density every
eighteen months. Moore's Law has held close to steady for about twenty
years now, and it shows no sign of faltering. So every eighteen months or
so, computer chips become twice as fast and hold twice the number of
transistors. And yet those chips remain about the same size physically and
they cost about the same as they did before. The result is that guys in
jeans and running shoes in 1994 have more processing power on their
desks than the entirety of NASA used to land men on the moon in 1969.
The result is that computers first nibble, then chew, then swallow
whole entire other technologies. First telegraphy, then faxes, then voice
telephones, then voice telephone switching centers, then cable, then the
info superhighway. First dotmatrix, then inkjet, then laser, then fullcolor
laser. First green screens, then black-and-white, then color screens, then
color screens far better than television, while computerized special
effects dominate the movie industry. And since the computers
themselves are highly unstable and highly disposable, everything they
swallow also becomes highly unstable and highly disposable. Including
the urban landscape.
There's a terrific impact on industry. It's been said that the key
impact of the computer networking revolution is to collapse the costs of
distribution and remove the middlemen. Federal Express, which tracks
their shipments via computer and microwave links, collapses the cost of
distribution and direct marketing. Electronic credit eliminates financial
middlemen. Corporate email collapses middle management. Unfortunately
almost all of us are middlemen in something, or middle management in
something. You end up with hollowed-out corporations, a collapse in job
stability, with diplomas replaced by computer-assisted just- in-time
learning.... Blue chip stocks melt because the stockmarket itself is
computer assisted. So are the currencies. Companies begin re-
engineering themselves with frantic speed, flinging career employees
aside like so much human shrapnel. There are vast fortunes to be made,
and yet vast fortunes to be lost just as quickly. If the course of computer
history were predictable, then IBM would rule everything forever. They
had every conceivable advantage. And yet it will surprise no one if IBM
does not even exist ten years from now. Perhaps five years.
And it seems to me that this is precisely where the information
highway comes in. It offers something to do for all those people --
remember those billions of people? They have to do something, and if we
don't want them to cut down every last tree in the rainforests, we'll have
to give them something to do somehow. Something to interest them,
something to occupy themselves with. Something harmless, and what
could be more harmless than billions of people sitting perfectly still and
moving their fingertips up and down on a keyboard while staring at a
screen? A peculiarly makework thing to do, but there's nothing new about
that. If you were a cynic you might say that interactivity is necessary so
that people can be supplied with a "virtual job." You might say that 500
channel interactive television is a social good that will keep the proles
really occupied, couch potatoes practically rooted to the couch,
laboriously pulling down menus on their televisions instead of merely
channelswitching.
But actually this kind of labor offers enormous advantages for an
overcrowded world desperately short of physical resources.
Virtual reality offers unique design opportunities, because virtual
reality has no material constraints. There's no material in it, by
definition. It's all just moving pixels, so anything can look like anything;
all it takes is someone willing to invest the time and effort to make it
look that way. Nothing every rusts, nothing breaks, nothing collapses; it
just gets diskwiped. There are no laws of physics in virtual reality, no
entropy, no friction. Virtual environments, therefore, can absorb infinite
amounts of manpower, infinite amounts of design ingenuity.
We then are faced with the spectacle of the true Virtual City: 10.6
billion people trading incredibly rich and detailed phantoms, as they eat
their humble rice crackers and tofu on their cheap foam futons. Inside
skyscrapers of a new kind: not a single rigid monolith, but something like
a termite mound, a massive concretion that has built itself from the
ground up pebble by pebble, and morsel by morsel, until it's a honeycomb of
individual cells the size of a mountain. They won't be simple structures
like the megastructures of the 1930s, because they won't be designed on
blueprints, where there is no room for the necessary tiny complex details.
People will use virtual design technology to design their actual cities.
They'll design real cities all right -- the streets, the sewers and such --
because people still have to eat, and there are no bathrooms in
cyberspace....
At the moment, computer-aided design is a very halting business.
It's far better and more flexible than drawing on paper, but it offers a
certain limited number of polygons per second, and the result is this
candycolored planar world of inorganic sterility and a grave lack of
convincing detail.... There's no dirt, no grittiness. As Moore's Law
continues its relentless climb, though, the problem of the missing dirt and
detail should prove easy enough to defeat. You simply program-in flaws
and convincing variants of detail. Detail becomes incredibly cheap.
Instead of the sterile monotony of 1930s megaprojects, you have
megaprojects that burst all over with incredible variations, where every
door and window is a different size and shape. You just design every
single room in a skyscraper to be entirely different, every floorplan to be
entirely different, and let the machine figure it out for you.
And since memory and machine intelligence are cheap as dirt (or
cheaper), you can do quite astonishing things with very simple and cheap
materials. Concrete for instance. You need no longer have a flat
featureless sidewalks. You can have extremely arty sidewalks, designer
sidewalks, at essentially zero cost. You simply spool the sidewalks out
and have a kind of cement graphics plotter work them over as they dry.
You then have urban sidewalks with an MC Escher ribbon of subtly varying
imagery in them, stretching for whole city blocks.... The same for walls,
the same for paint... graphic imagery, arbitrary richness of detail, loses
all economic value. If you want to pave the walls around you with a 3D
animated rendition of the fevered imaginings of Hieronymous Bosch, it's
no problem.
As Gordon Moore's Law ramps up even further, machine smarts begin
to permeate everything physical. The science fiction writer Vernor Vinge
talks about *smart bricks*. These are chips so cheap that every single
brick in a wall has a chip, and they all communicate with one another and
they all gauge the strain of the structure in real time. If you want to rip
them out and reassemble them on a whim, they already know how to do it;
they don't fall down because the *wall itself* knows when its getting
weak. Pillows can be reactive, chairs and tables and clothing. Rooms
and homes might become smart enough to adapt to their owner's
activities. Kevin Kelly in his forthcoming book OUT OF CONTROL,
speculates about intelligent rooms that come to adapt to their owners...
including *bad, evil, depressing* rooms that owned by bad, evil,
depressing people....
Intelligence and virtual imagery become the cheapest parts of the
environment, a full color screen almost as cheap as curtains or a new coat
of paint.... As a vision of the mid-twenty-first century I offer you the
vision of a man freezing to death under a bridge with a last decade's state
of the art laptop showing the entire Library of Congress on atomic-density
CD-ROM storage. Bums with a virtual world in a paper bag....
I offer that ugly image because I want to break the spell of
transcendental utopianism that a powerful technology can seem to offer.
Nowadays, networks seem to offer the pure clean electroworld where
nobody can mug you.... There's a lot of utopian rhetoric about cyberspaces
and virtual realities. I reject that utopian rhetoric because I think it is
false to our historical experience and it is dangerous politically. If you
read the science fiction novels of William Gibson, the man who invented
the word "cyberspace," you'll quickly see that his fictional portrayal of
cyberspace has as much dread as it does ecstasy. I think that is a healthy
approach when contemplating powerful technologies. It is simply wrong,
dangerously wrong, to think that we can run away from our problems by
hiding inside our gadgetry.
Cyberspace does offer new kinds of public space and new kinds of
public life. New does not by definition,mean better. Howard Rheingold,
who will be here next week, has written a fine book about his experiences
with what he calls the Virtual Community.... I know the community
Howard frequents most often, the WELL in San Francisco; it's also my
home system, so in a way although I physically live in Texas, I'm a virtual
San Francisco Bay Area guy. I like the WELL, it's a pleasant system and I
spend a great deal of time there. I would point out however that
connectivity, however empowering or interesting it may be, is not the be
all and end all of human existence. Computer literacy does not make you
bulletproof.
I'll never forget the first time I read some Internet postings sent
from Croatia. It was a young girl writing electronically from a Croatian
city under siege, I believe the city was Vukovar. She talked about finding
her cousin's foot still in its boot lying out in the street after a shelling.
My point being that if you hold your laptop up in front of a bullet, the
bullet will still go through the laptop and also through you. It doesn't
matter how many meg of RAM there are in there; Gordon Moore's amazing
expanding chips just become instant shell fragments to be pulled out of
your sucking chest wound.
Joel Garreau makes a great deal of fuss in his book EDGE CITY about
the menace of urban crime, and how it has caused people to retreat to edge
cities. Now the menace of edge city crime is causing some people to
retreat into cyberspaces. The menace of cyberspace crime is already here.
Cyberspace definitely has a native criminal element. The slums of the
urban city are already matched by the redlight districts of cyberspace, the
porn boards, the kidporn boards, the sex chatlines. The digital underground
is aswarm with electronic credit card thieves. Close on their heels will
come the rest of the urban condition: gambling dives in cyberspace....
offshore tax dodges... call-sell operations... bunko people and professional
con artists. Intangible virtual crimes, but crimes none the less.
And crime is far from the only issue of virtual concern. How will
the virtual city be governed? Will they be accountable and electable
governments, or will they be corporate governments strictly in it for the
cash? Or will they be the shadow government: the National Security
Agency with its weird plans for a global-scale Key Escrow encryption
chip, the FBI with its Digital Telephony Initiative to make all telephone
systems, and computer networks, wiretap-friendly for the purposes of
federal surveillance? Who is watching whom in cyberspace, and who is
accountable to whom? The old problems of politics, power, status,
control, anarchy, civility, none of those go away. Those problems don't go
away because they don't originate inside the machinery and they are not
susceptible to strictly technical solutions. They are political
difficulties which can only be met by political means. If you are
interested in these matters -- interested enough to think seriously about
them and actually do something about them -- I refer you to the
Electronic Frontiers Houston people. I know there are a few of them in the
audience tonight.
I am a science fiction writer and as a science fiction writer I don't
consider myself particularly well equipped to deal with practical politics.
But there are people already in politics who take these matters quite
seriously. So I want to to end my remarks tonight by repeating to you
some Congressional testimony -- *my* Congressional testimony, from the
House Subcommittee on Finance and Telecommunications, in Washington
DC last April. And since I am a science fiction writer I testified there
as a science fiction writer. I made up a science fictional scenario from
the year 2015 and I recited it to the committee. The last part of my
prepared remarks concerned the Texan electronic frontier of 2015. It also
dealt with the interesting issue of social conflicts between actual cities
and virtual cities. With your indulgence I will repeat this last part of my
testimony verbatim. This is part of what I told Edward Markey's
subcommittee:
"I can't conclude my brief remarks today without a mention of a
particularly odd development having to do with *wireless* computer
telecommunications. Since it is now possible to transact business
entirely in cyberspace, including financial transactions, many information
entrepreneurs in 2015 have simply given up any physical home. Basically,
they have become stateless people, 21st Century gypsies.
"A recent tragic example of this occurred in the small town of North
Zulch, Texas. There some rural law enforcement officers apprehended a
scruffy vagabond on a motorcycle in a high-speed chase. Unfortunately he
was killed. A search of his backpack revealed a device the size of a
cigarette pack. In searching the dead man's effects, the police officers,
who were not computer literate, accidentally broke the device. This tiny
device was actually a privately owned computer bulletin board system
with some 15,000 registered users.
"Many of the users were wealthy celebrities, and the apparent
outlaw biker was actually an extremely popular and nationally known
system operator. These 15,000 users were enraged by what they
considered the wanton destruction of their electronic community. They
pooled their resources and took a terrible vengeance on the small town of
North Zulch, which, by contrast, had only 2,000 residents, none of them
wealthy or technologically sophisticated. Through a combination of
harassing lawsuits and sharp real-estate deals, the vengeful board users
bankrupted the town. Eventually the entire township was bulldozed flat
and purchased for parkland by the Nature Conservancy.
"Thanks in part to the advances that you yourselves set in motion,
violent conflicts between virtual and actual communities have become a
permanent feature of the cultural landscape."
That's all I have to say to you tonight, ladies and gentlemen. Thank
you for entertaining my speculations.
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