[00:01.200 --> 00:04.260] Welcome to the demo scene panel. [00:04.820 --> 00:07.240] I have to come up with a cool new name every year. [00:07.760 --> 00:09.980] Otherwise my presentation gets rejected. [00:10.300 --> 00:11.280] No, I'm just kidding. [00:12.600 --> 00:16.520] This has been a really fun thing that I've been doing since 2018. [00:17.820 --> 00:20.420] And I hope that I can continue doing it. [00:20.860 --> 00:30.280] I kind of copy and paste and reuse a lot of my slides from previous years and update them where appropriate and forget to update them where appropriate. [00:30.940 --> 00:37.300] But the idea is that the content will change every single year that I run this. [00:37.900 --> 00:43.900] This year, actually, my most important content that I have changed is that there is now a person next to me. [00:44.340 --> 00:47.980] I went to Germany and brought back a real German. [00:48.640 --> 00:53.320] Actually, he came back on his own volition, which is good. [00:54.760 --> 01:01.220] But this year, for the first time, I went to a German demo scene event called the Demo Party. [01:01.560 --> 01:04.340] And if you don't know what that is, you'll understand in a second. [01:04.500 --> 01:06.740] And if you do know what that is, congratulations. [01:06.740 --> 01:07.000] Congratulations. [01:07.960 --> 01:29.580] But I thought that the most important thing that I could do this year is present both the American side of things, which makes it relatable to almost everyone in the audience, but also have Andre present the European and German side of things, which a lot of people consider Germany and Finland and Poland and kind of that area to be sort of the heart of the demo scene. [01:34.600 --> 01:36.580] It certainly is a worldwide phenomena. [01:37.800 --> 01:45.800] But, you know, like this is the largest demo party that is a pure demo scene event currently happens in Saarbrook in Germany. [01:45.800 --> 01:47.140] That's the event that I went to. [01:47.280 --> 01:47.960] It's called Revision. [01:48.640 --> 01:50.040] That's actually where I met Andre. [01:50.360 --> 01:53.460] I gave, you know, the version of this panel. [01:53.800 --> 01:58.280] You can't just go to Europe and be like, hey, demo sceners, this is what the demo scene is. [01:58.740 --> 02:00.480] That doesn't really work out so well. [02:00.580 --> 02:01.800] They'd be like, who the fuck are you? [02:02.860 --> 02:06.780] You're just some American that's never been to a European demo party until now. [02:06.960 --> 02:08.260] And that would have been true. [02:08.960 --> 02:19.940] So what I did instead was told them how I discovered the scene, things, differences that I noticed between Europe and, you know, America and that sort of thing. [02:20.800 --> 02:23.920] Now we get to do the exact same thing in reverse. [02:24.400 --> 02:33.220] I'll tell you how I discovered the scene, but then I want to turn to Andre periodically here, who I should also be calling Kudrix, his handle. [02:33.980 --> 02:35.860] I am inverse phase or Brendan. [02:35.860 --> 02:44.720] I don't care which name you use, but I want to, I want to kind of do this sort of duality thing where we, we talk about how we both discovered the scene. [02:45.980 --> 02:49.520] We could both be considered late bloomers in a way. [02:49.880 --> 02:52.660] You know, demo parties have been happening since the nineties. [02:52.660 --> 02:55.220] You just kind of got a spoiler for that. [02:56.280 --> 03:00.280] But we've been going to, you said your first revision was 2015? [03:00.580 --> 03:00.920] Exactly. [03:01.260 --> 03:01.280] Yes. [03:01.440 --> 03:01.580] Yeah. [03:01.940 --> 03:05.860] So, you know, and mine, my first one was this, this year. [03:06.800 --> 03:12.960] But we've certainly been aware of the demo scene for a very long time and paying attention and respecting it. [03:12.960 --> 03:14.320] And that sort of a thing. [03:14.940 --> 03:15.920] There's a term for this. [03:16.020 --> 03:23.620] They call it sofa sceners or a couch scener, which is someone who observes from afar, watches live streams, that sort of a thing. [03:24.540 --> 03:35.940] My excuse is that I lived in the middle of nowhere, Idaho, and then I lived in the middle of nowhere, North Carolina, and I just didn't really have the ability to go any demo parties until now. [03:37.460 --> 03:46.140] And a special thanks to, if you kind of look back towards the exit sign over there, the person closest to the exit sign enabled me to go to Germany this year. [03:46.260 --> 03:46.740] So thank you. [03:48.400 --> 03:51.620] Otherwise I wouldn't have been able to, to do that. [03:52.860 --> 03:53.440] All right. [03:53.600 --> 03:56.360] So I started to introduce us. [03:56.460 --> 03:58.200] Let's actually do a better job of this. [03:58.200 --> 04:06.140] Um, also, you notice these slides say, uh, you know, parallel advisory, epileptic content, because you'll get some flashing lights. [04:06.380 --> 04:16.080] If anyone is sensitive to flashing lights and colors and that sort of a thing, I'd like you to warn, to warn you that, uh, people in the demo scene love raves. [04:18.020 --> 04:20.080] And you're going to see some stuff like that. [04:20.220 --> 04:30.200] And there's also this explicit content, not just because I drop an F bomb every now and then, but also because occasionally you will see, you know, some pixelated boobies. [04:30.440 --> 04:34.280] So if that offends you, I don't know what to say. [04:34.400 --> 04:34.780] I'm sorry. [04:35.160 --> 04:40.680] Uh, you know, um, but moving on, uh, I'd like to introduce myself. [04:40.680 --> 04:42.000] I mentioned that I am Brendan. [04:42.300 --> 04:43.340] I am also inverse phase. [04:43.640 --> 04:46.080] I'm the guy that's been blasting chip tunes upstairs. [04:46.500 --> 04:52.920] Uh, probably my most famous release is a cover of nine inch nails on eight different eight bit systems. [04:52.920 --> 04:54.360] It's called pretty eight machine. [04:54.760 --> 04:57.840] If you're several people got the pun. [04:58.120 --> 04:59.060] Uh, thank you. [04:59.200 --> 05:02.000] The, the first nine inch nails album is called pretty hate machine. [05:02.000 --> 05:03.660] So that's the pun. [05:03.900 --> 05:10.160] Uh, I'm currently engaged in building my own synthesizer that will control sound chips via USB. [05:10.160 --> 05:16.800] Uh, I'm also engaged in building a tracker, which is music software for chip tunes, basically. [05:17.060 --> 05:19.940] Uh, that controls these synthesizer boards. [05:20.240 --> 05:22.880] Uh, so that's, that's what I'm doing in the music world. [05:22.880 --> 05:28.560] I also write, uh, commissions for people do original game soundtracks, not just cover songs. [05:28.560 --> 05:31.860] It's just that the cover songs make it instantly recognizable. [05:31.860 --> 05:32.600] What I do. [05:33.020 --> 05:42.620] Uh, but, uh, my other recent engagement that's stealing a whole lot of time is, um, I accidentally actually on purpose started a brick and mortar computer and game museum. [05:47.430 --> 05:56.230] What you're looking on this at on the screen is actually kind of a main museum area of our host museum, which is Maryland technology museum. [05:56.450 --> 05:57.510] So I'll give them a shout out. [05:58.170 --> 06:06.730] Um, Maryland technology museum museum is run by the vice president of a computer company called system source, which is still an operation. [06:06.910 --> 06:11.330] So like you can see these kind of doors back here behind everything. [06:11.630 --> 06:14.210] There are people that still work for this it company. [06:14.210 --> 06:17.250] It's just that the museum has kind of taken over their office. [06:17.750 --> 06:26.510] Um, so Maryland technology museum is a largely, uh, sort of serious business, industrial computer museum. [06:26.510 --> 06:31.050] Um, I am a much less serious computer museum. [06:31.250 --> 06:41.450] I'm much more into games and weird exotic computers and a museum about why my mom can find me in the Sears electronics department after seven hours at the mall. [06:41.970 --> 06:43.510] Um, you know, that's sort of a thing. [06:43.650 --> 06:53.150] So our exhibits look a little bit more fruity like this, but, uh, I do still have an interest in, you know, all of these machines in this slide. [06:53.150 --> 06:54.670] I do own several of them. [06:55.050 --> 06:59.330] Uh, the ones in the, this actual picture are owned by MTM. [07:00.150 --> 07:02.530] Uh, but I have one of my own in the back. [07:02.690 --> 07:08.370] I just don't get them out because there's no reason to have, you know, like five Apple II out on the floor and that sort of thing. [07:08.890 --> 07:09.950] Uh, so that's me. [07:10.310 --> 07:13.310] Also, I'd like to give Kudryx a chance to introduce himself. [07:14.490 --> 07:14.890] Yeah. [07:15.050 --> 07:17.550] Hi, welcome everyone to this presentation. [07:17.550 --> 07:22.210] And I'm, I'm very grateful that Inverse Face asked me to be on the panel here with you tonight. [07:22.210 --> 07:26.350] I am from Germany and, uh, I am in the demo scene since 2015. [07:26.850 --> 07:31.210] A couple of people dragged me along to a demo party, which was revision and it was a blast. [07:31.330 --> 07:33.610] And I just, uh, decided to stick around. [07:34.290 --> 07:41.530] And, uh, I have, uh, since then absorbed a couple of home bases where I, where I practice my, my passion. [07:41.530 --> 07:43.810] And, uh, I want to introduce them briefly to you. [07:43.950 --> 07:49.770] So, Echtzeit is a Swiss demo scene association, which is presenting a demo scene and running demo scene events. [07:49.890 --> 07:52.490] We will look into a couple of things, uh, from them as well. [07:53.130 --> 07:57.770] A computer kunst, if how is, uh, organization in Berlin, which runs a demo party. [07:58.450 --> 08:01.810] And digital retro park is a computer museum actually close to where I live. [08:01.810 --> 08:10.710] And what we will also be looking into is the art of coding, which is an initiative to get, uh, the demo scene recognized as intangible cultural heritage. [08:10.970 --> 08:13.610] And we will give you some insights how that went so far. [08:13.610 --> 08:15.710] Um, yeah, maybe next slide. [08:15.950 --> 08:16.390] Next slide, yeah. [08:16.970 --> 08:16.990] Yeah. [08:17.450 --> 08:18.190] There we go. [08:18.510 --> 08:18.670] Yeah. [08:19.090 --> 08:20.830] Just a little bit about, uh, Echtzeit. [08:21.050 --> 08:27.230] So, Echtzeit is, um, a demo scene, um, um, association supporting the demo scene in Switzerland, particularly. [08:27.610 --> 08:31.190] It's also a charitable association for the Swiss demo scene. [08:31.570 --> 08:34.430] And it is, um, uh, very cooperative. [08:34.690 --> 08:38.670] Obviously, the demo scene is a very cooperative endeavor overall around the world. [08:38.670 --> 08:45.530] And, uh, the, uh, the, um, Echtzeit, uh, association organized a couple of demo parties very long ago. [08:45.970 --> 08:47.650] Some of you may have heard about Bünzli. [08:47.830 --> 08:49.810] I, unfortunately, never was there myself. [08:50.390 --> 08:55.410] And, uh, they run demo days, uh, and this was started already in mid-1990s. [08:55.650 --> 09:00.550] And, however, uh, it kind of disappeared for a while for running Swiss demo parties. [09:00.750 --> 09:07.130] But we rebooted, uh, the demo parties, uh, in Switzerland, um, two years ago with, uh, the Mountain Bytes event. [09:07.130 --> 09:09.170] And you see the shirt that I'm wearing. [09:09.330 --> 09:10.970] That's also the logo there. [09:11.150 --> 09:13.690] It's the Kaui logo of the Mountain Bytes demo party. [09:13.870 --> 09:17.470] And we're running it, uh, again in, uh, February next year. [09:17.630 --> 09:24.890] So, everyone is cordially invited to come to Switzerland to celebrate, uh, the, uh, demo party, uh, with us again at Mountain Bytes. [09:25.070 --> 09:25.910] And, um, yeah. [09:26.050 --> 09:30.330] So, maybe this is a brief intro what's, uh, what's happening from, from my end. [09:30.330 --> 09:38.130] I'm, I'm also involved in IT security stuff, which is my, my main, uh, job in IT security, digital identity, and, uh, confidential computing. [09:38.410 --> 09:47.050] And I appreciate, uh, uh, that I can cross the, the borders of my work and, uh, what I like to do also on the side, uh, um, here. [09:47.230 --> 09:48.470] And this is my first hope. [09:48.770 --> 09:54.810] Um, I, I'm very, uh, happy that I could come here and that I could be here and enjoy the, the spirit. [09:54.810 --> 09:56.710] It's, it's absolutely great so far. [09:56.930 --> 10:02.350] And, uh, I'll hopefully be able to return and, uh, talk also about other things maybe at the next run. [10:02.830 --> 10:03.510] And, uh, yeah. [10:03.650 --> 10:06.950] Kudos again, uh, to Inverse Face of, uh, dragging me here along. [10:07.150 --> 10:08.910] So, thanks for, for that opportunity. [10:09.270 --> 10:12.110] You say hopefully you can, you can return? [10:12.330 --> 10:12.670] Hopefully. [10:12.910 --> 10:17.610] Well, I, I mean, it's, uh, I'm, I'm not shy of traveling overall. [10:17.830 --> 10:18.790] I love, uh, the States. [10:18.990 --> 10:22.510] I usually go, uh, to all different places, uh, work-wise anyways. [10:22.510 --> 10:27.390] And this was a really cool opportunity because I intended to come, uh, to HOPE. [10:27.530 --> 10:30.890] And now I have business meetings, uh, also in New York, uh, next week. [10:31.030 --> 10:34.350] So, I just flew in a couple of days earlier and now I could come here. [10:34.370 --> 10:37.510] So, but, uh, I will, I will try to make it a habit, I promise. [10:38.210 --> 10:40.590] I was just going for the pun on HOPE. [10:40.990 --> 10:41.330] Yeah. [10:41.550 --> 10:41.650] Yeah. [10:42.530 --> 10:42.930] But... [10:43.670 --> 10:44.290] That's all right. [10:44.810 --> 10:48.230] Uh, so, um, this, this brings up an interesting thing. [10:48.230 --> 10:58.890] You'll notice that, uh, Kudrick said, uh, I was dragged along to a demo party, uh, much like maybe it was, was anyone in this room dragged to HOPE? [11:00.470 --> 11:00.990] No. [11:01.250 --> 11:02.130] Well, one person. [11:02.290 --> 11:02.470] Okay. [11:02.630 --> 11:02.870] Perfect. [11:03.110 --> 11:03.350] Perfect. [11:03.610 --> 11:05.530] You get to be our poster child. [11:05.790 --> 11:08.890] Um, so, you know, like, but, but that's the thing, right? [11:09.010 --> 11:13.450] You know, like people get dragged to conventions or events or whatever along with their friends. [11:13.450 --> 11:17.410] This is something that would never happen in the U.S. probably. [11:17.710 --> 11:21.190] No one gets dragged to a demo party in the U.S. because there are two. [11:21.570 --> 11:25.370] Uh, and in Europe, these are happening every other weekend, really. [11:25.570 --> 11:28.730] Uh, you know, this is, this is a very popular thing there. [11:28.850 --> 11:30.590] This is not very popular here. [11:30.830 --> 11:38.770] Uh, so I get to tell you, uh, very shortly here after a brief history lesson, how I discovered the demo scene. [11:38.770 --> 11:44.570] Um, but do you want to, do you want to shout out the people that dragged you, uh, to revision? [11:44.810 --> 11:50.830] I, I was working on a, on a project, uh, about reviving the Commodore 65 in form of the Mega 65. [11:51.250 --> 11:55.930] And, uh, the association which did it in, in Germany was a couple of, of, of people at that time. [11:56.050 --> 12:00.350] And they basically asked me to come to revision because they have been long-term demo seniors. [12:00.350 --> 12:05.310] And, uh, obviously, uh, the first thing that, uh, came, came around was a revision, actually. [12:05.530 --> 12:11.510] And revision is, like, huge and it's, it's absolutely mind-boggling if you go there. [12:11.750 --> 12:17.410] And if you've never seen anything like it, it was, like, like really, uh, a blast and very, uh, overwhelming. [12:17.650 --> 12:19.590] But in the best possible way. [12:19.810 --> 12:22.550] So, that was really, uh, really cool to be there. [12:22.810 --> 12:24.950] And, uh, it, it got to me immediately. [12:25.450 --> 12:26.470] And, um, yeah. [12:26.710 --> 12:28.970] So, and then I tried to be involved in the scene. [12:28.970 --> 12:31.990] I'm not, uh, not coding anything myself yet. [12:32.270 --> 12:36.450] I, I, but I will because, um, I definitely want to contribute also in that fashion. [12:36.650 --> 12:40.230] But I try to make myself useful of spreading the word of the demo scene. [12:40.370 --> 12:42.190] And also getting involved in various projects. [12:42.350 --> 12:45.350] And also acquiring funding for, for the, for the community. [12:45.890 --> 12:48.190] Are, are the names of the individuals private? [12:48.710 --> 12:49.150] Or? [12:49.730 --> 12:53.010] Well, it was, uh, it was at that time the deft of Mega. [12:53.390 --> 12:56.950] And he, uh, he basically asked me if I want to come along. [12:57.170 --> 12:57.990] And, and I came. [12:57.990 --> 13:02.370] And he's, he's been, uh, in, uh, in the scene for, for many, many years. [13:02.590 --> 13:05.930] And he was also one of the leading guys behind the Mega 65 project. [13:06.070 --> 13:07.170] Which some of you may know. [13:07.310 --> 13:10.450] It's an FPGA based replica of the Commodore 65. [13:10.790 --> 13:12.430] Which only was available as, uh, prototypes. [13:13.890 --> 13:14.330] Cool. [13:15.610 --> 13:16.050] Okay. [13:16.490 --> 13:19.210] So, maybe we should talk about this a little bit. [13:19.670 --> 13:22.750] Uh, we looked at these pretty pictures while everyone was setting up AV. [13:22.750 --> 13:23.850] Please come in. [13:23.930 --> 13:24.290] Sit down. [13:25.230 --> 13:26.170] You're not interrupting. [13:30.090 --> 13:32.670] So, you saw all of these pretty pictures, right? [13:32.770 --> 13:34.410] We went back and forth between the slides. [13:34.810 --> 13:38.990] Uh, for the people that did not raise their hand first and don't really know what this is about. [13:39.710 --> 13:44.270] Uh, you know, what if we told you that those demos fit on this tiny piece of paper? [13:45.410 --> 13:46.050] Sure. [13:46.050 --> 13:46.650] Well, okay. [13:46.730 --> 13:47.090] Not really. [13:47.270 --> 13:57.150] But, like, actually, the pictures of these demos, for example, these, the screenshots, are actually larger on disk than the demos themselves. [13:59.430 --> 14:03.470] So, you know, I mean, these screenshots might be at low quality. [14:03.470 --> 14:09.390] You know, a 720 or a 1080p picture might be something like, what? [14:09.850 --> 14:10.750] 100, 200k? [14:11.030 --> 14:11.750] Something like that. [14:11.970 --> 14:18.410] Uh, and these demos are 2, 4, 8, 16, 64. [14:18.870 --> 14:19.890] No more than 64. [14:20.350 --> 14:21.990] This is a famous 64k. [14:22.690 --> 14:26.230] Uh, hopefully our buddy, Sycon, recognizes it. [14:26.410 --> 14:29.630] But, you know, something like this, you're starting to see... [14:29.630 --> 14:32.870] Does anyone recognize the fractals being used here? [14:33.430 --> 14:37.350] So, uh, you know, and this is Commodore 64 visual art. [14:37.450 --> 14:38.910] So, it's just straight pixel art. [14:39.030 --> 14:39.970] But, okay. [14:40.150 --> 14:40.770] So, wait a minute. [14:40.910 --> 14:42.430] Maybe I need to back up a little bit. [14:42.530 --> 14:44.510] That's what this slide is for, to tell me to rewind. [14:44.970 --> 14:51.210] Um, so, the history lesson is, back in the day, we had these things called computers. [14:51.390 --> 14:52.010] They were brand new. [14:52.510 --> 14:56.990] Uh, you know, we'd never heard of this sort of a machine doing jobs for us before. [14:57.590 --> 15:00.850] Um, and, uh, so we wanted to exchange some ideas. [15:00.870 --> 15:02.070] And I've used these too. [15:02.410 --> 15:04.770] I, I Googled these shitty images for us. [15:04.930 --> 15:06.270] Actually, I think they're very good. [15:06.590 --> 15:09.330] Uh, you know, we want our brains to connect to each other. [15:09.470 --> 15:13.670] And so, we, we go out and we get Neuralink and drink, drill a hole into our skull, right? [15:14.290 --> 15:17.710] Um, actually, to communicate with people, we might want to get on the Internet. [15:17.930 --> 15:21.470] The big problem is, is in 1969, there are only four people on the Internet. [15:21.830 --> 15:23.250] So, maybe that's not gonna work. [15:23.630 --> 15:29.790] Uh, so, what we would do is maybe pick up the phone and say, we're lonely to the nice telephone operator on the other end. [15:30.370 --> 15:32.330] Um, and maybe they would talk to us for a little bit. [15:32.470 --> 15:34.210] Or maybe they would let us call our mom. [15:34.670 --> 15:39.650] Um, but, uh, but by 1977, things are starting to heat up. [15:40.010 --> 15:41.650] Uh, you got a bunch of universities. [15:41.650 --> 15:44.650] Hey, look, near us is NYU, you know. [15:45.690 --> 15:47.950] Uh, MIT has a couple machines on the Internet. [15:48.390 --> 15:50.050] You know, here's Xerox over here. [15:50.270 --> 15:53.350] They were actually a big computer player in the early days, if you didn't know that. [15:53.990 --> 15:56.150] Uh, you know, all of this stuff randomly. [15:56.350 --> 15:58.630] Here's just Utah sitting on the Internet. [15:59.090 --> 16:00.370] All of Utah, I guess. [16:00.710 --> 16:05.650] Actually, I think this is University of Utah, but I've never actually looked up what the Utah square is. [16:05.650 --> 16:07.690] Maybe I should figure that out someday. [16:08.150 --> 16:10.550] Um, but you might have one of these. [16:11.630 --> 16:12.990] And you might have one of these. [16:13.430 --> 16:17.690] And so now some of these pictures are actually photos that I took at the museum for what it's worth. [16:17.810 --> 16:19.590] This is the Commodore 64 we have on display. [16:20.330 --> 16:25.890] Um, and, uh, here's a ultra rare, probably not, Commodore phone. [16:26.490 --> 16:30.890] Uh, which is a clone of the mold of the, you know, standard bell phone. [16:31.070 --> 16:32.310] And you might have one of these. [16:34.890 --> 16:36.130] Does everyone know what these are? [16:37.390 --> 16:38.510] Does anyone wait? [16:38.690 --> 16:40.070] Don't, don't spoil it or anything. [16:40.330 --> 16:42.150] Does anyone not know what this is? [16:45.550 --> 16:47.150] Actually, that's a great guess. [16:47.410 --> 16:54.170] But, uh, I learned an even better answer when I went to Germany, uh, at the panel that I met Kudrichs at. [16:54.410 --> 16:58.090] Uh, someone asked me, they were like, oh yeah, what, what do you call these? [16:58.090 --> 17:00.030] And I told them what I call them. [17:00.570 --> 17:03.450] Uh, in, in the U.S. we called them acoustic couplers. [17:03.790 --> 17:05.870] And they were like, oh yeah, I learned another name. [17:05.970 --> 17:08.010] And I was like, oh, what did, what did you learn it as? [17:08.430 --> 17:11.670] And, uh, a German person said data toilets. [17:13.650 --> 17:18.370] Because it kind of looks like the, the chair, you know, the, the seat that you sit on. [17:18.790 --> 17:21.350] Um, so that's, that's what they are. [17:21.450 --> 17:22.170] They're data toilets. [17:22.510 --> 17:23.150] That's the new term. [17:23.150 --> 17:26.510] Um, but, uh, here's, here's what you do with this. [17:29.210 --> 17:32.770] Starting to make sense on this side, or maybe it's the other side. [17:32.870 --> 17:33.850] I don't remember on the cat. [17:34.130 --> 17:35.850] Uh, there is a serial port. [17:36.030 --> 17:37.350] You plug it straight into your computer. [17:37.770 --> 17:44.950] This little microphone and speaker set combo talks to your phone and literally beeps into your phone on behalf of your computer. [17:44.950 --> 17:47.530] And beeps back to your computer, that sort of thing. [17:48.210 --> 17:49.570] Eventually you might get these boxes. [17:50.230 --> 17:51.070] They're pretty cool. [17:51.990 --> 17:54.790] Uh, they, this is still pre phone jack. [17:54.990 --> 17:57.290] So you literally hardwire these boxes into the wall. [17:58.170 --> 18:00.510] And you have a modem that can talk over the phone line. [18:01.030 --> 18:03.930] Uh, eventually you might get something internal to your computer. [18:04.110 --> 18:05.150] That's kind of nice, right? [18:05.830 --> 18:07.890] Uh, this is the first modem from Hayes. [18:08.030 --> 18:09.510] It would speak AT commands. [18:09.510 --> 18:14.730] If anyone's ever seen ATDT in a phone number, it's one of the first modems that'd be able to do that, right? [18:14.730 --> 18:21.010] Uh, and you have these little wires here that you still wire into the phone, uh, in the wall. [18:21.530 --> 18:23.730] We might eventually get some phone jacks. [18:24.710 --> 18:26.870] Uh, there's a very stark contrast here. [18:26.970 --> 18:32.410] Notice this modem is literally like 15% the size of this. [18:32.510 --> 18:34.630] This is two cards stacked on top of each other. [18:34.790 --> 18:36.450] Can you tie this into the demo team? [18:36.810 --> 18:37.550] I can. [18:37.990 --> 18:38.350] Cool. [18:40.010 --> 18:41.330] So here's the thing. [18:43.710 --> 18:46.690] If you wanted to reach out and touch someone, you would be doing this. [18:47.570 --> 18:58.450] And in 1981, this guy named Ward Christensen in Chicago decides to accidentally on purpose, leave his computer plugged into the phone line and says, Hey, call my computer. [19:00.430 --> 19:00.910] Okay. [19:01.390 --> 19:02.930] So people start calling it. [19:05.630 --> 19:09.350] Meanwhile, in the rest of the world, there's a terminal here called Minitel. [19:09.730 --> 19:13.290] There's a terminal here that gets you onto something in Japan called NTT data. [19:13.510 --> 19:14.150] This one's French. [19:14.970 --> 19:17.550] Uh, Andre was mentioning that there's one in Germany. [19:17.590 --> 19:19.070] If you want to talk about this a little bit. [19:19.070 --> 19:20.910] Just, just, just the, just the keywords. [19:21.090 --> 19:24.070] It's called Bildschirm text, which means text on the screen. [19:24.490 --> 19:26.050] And it was very unpopular. [19:26.410 --> 19:30.670] Uh, only a few people had, uh, had it, but, uh, you could also do it with a Commodore 64. [19:31.250 --> 19:37.610] And, uh, it was like a predecessor of everything that came after with Internet and also CompuServe, AOL, and all this kind of stuff. [19:37.850 --> 19:44.150] And it was like a proprietary German system, which was, uh, in some areas, wildly successful. [19:44.150 --> 19:50.730] If you wanted to access, uh, uh, stock exchange charts and then manage your portfolio, you could even do that at that point. [19:50.870 --> 19:52.830] But it was never a really broad thing. [19:53.990 --> 19:57.570] So these are countrywide information services, right? [19:57.790 --> 20:03.850] You know, you, you, you get on online in France and this online in German here, online using BTX in Germany. [20:04.290 --> 20:08.750] Uh, but in the meantime, in the U.S. we're seeing ads like this. [20:11.010 --> 20:13.030] You can get online with your serial port. [20:13.030 --> 20:13.410] Ha. [20:15.490 --> 20:18.230] Uh, you might also have access to CompuServe. [20:20.170 --> 20:22.090] Here's some CompuServe through the ages. [20:23.370 --> 20:25.530] You might also get online on Prodigy. [20:27.750 --> 20:31.290] I, uh, I told someone my, my very good coming of age joke. [20:31.510 --> 20:33.450] How do you figure out how old someone is? [20:33.590 --> 20:36.130] Ask them if Prodigy is a band or an online service. [20:38.130 --> 20:39.110] Why not both? [20:39.710 --> 20:42.670] That means you're really young or really old. [20:43.750 --> 20:44.610] One of those. [20:45.450 --> 20:48.330] Uh, there's also this interesting thing called America Online. [20:49.690 --> 20:52.690] Here's a rare screenshot of how I used America Online. [20:52.950 --> 20:54.510] I actually used AOL for DOS. [20:56.370 --> 20:57.330] It existed. [20:57.630 --> 20:59.670] There was also AOL for other systems. [20:59.870 --> 21:01.730] And this is where we start rewinding. [21:01.730 --> 21:04.790] And I promise we're going to tie this into the demo scene. [21:05.850 --> 21:09.310] Notice this interface here isn't quite Windows, right? [21:09.630 --> 21:11.010] This is called GeoWorks. [21:11.610 --> 21:13.810] And there's this interesting history here. [21:14.630 --> 21:19.950] Here is Geos before GeoWorks on a Commodore 64 and a Commodore 128. [21:21.670 --> 21:30.410] And if you flip the floppy disk for Geos over, you get a free demo of this service called QuantumLink or QLink. [21:32.290 --> 21:35.430] And you might notice this name here, Steve C. [21:36.310 --> 21:37.570] Does anyone know who he is? [21:39.330 --> 21:48.070] Steve Case, founder of AOL, except that actually QuantumLink is AOL. [21:48.070 --> 21:50.450] It's just that we hadn't called it that yet. [21:51.910 --> 21:53.650] So that's kind of interesting. [21:53.950 --> 21:54.030] Hmm. [21:54.530 --> 21:55.410] Oh, here's something. [21:55.590 --> 21:56.430] Does anyone ever know? [21:56.610 --> 21:58.310] What does MMO stand for? [22:01.330 --> 22:01.890] Incorrect. [22:02.490 --> 22:03.050] Next. [22:04.010 --> 22:06.610] It stands for Maniac Mansion Online. [22:07.250 --> 22:12.370] Because this is literally one of the first MMOs that we would ever have. [22:12.950 --> 22:14.490] No, you're actually right. [22:14.510 --> 22:16.770] It is a massive multiplayer online game. [22:16.770 --> 22:19.770] But here is literally... [22:20.310 --> 22:26.490] Picture yourself able to walk around in something like Maniac Mansion or Zack McCracken or one of those point-and-click adventure games. [22:26.490 --> 22:27.590] But you have your own character. [22:27.690 --> 22:29.030] You have your own inventory. [22:29.370 --> 22:32.090] It's like 2D second life. [22:33.070 --> 22:35.390] And you're literally chatting with each other up here. [22:35.570 --> 22:36.770] It's crazy. [22:37.990 --> 22:39.410] You could do this on QuantumLink. [22:41.790 --> 22:47.890] But the PC guys are all getting inundated by these more and more interesting artworks. [22:49.170 --> 22:49.610] Because... [22:49.610 --> 22:51.930] Notice all of these have phone numbers attached to them. [22:52.010 --> 22:52.690] This is interesting. [22:53.830 --> 22:54.910] We call these... [22:54.910 --> 22:55.610] Oh, wait a minute. [22:55.710 --> 22:56.550] This number is private. [22:56.710 --> 22:57.270] You see this here? [22:59.730 --> 23:01.670] I've got a number 407 here. [23:01.870 --> 23:03.110] I've got 206 down here. [23:03.110 --> 23:03.830] I can actually... [23:03.830 --> 23:04.530] Oh, plus 49. [23:05.010 --> 23:06.970] Maybe I can call and become friends with Andre. [23:07.230 --> 23:08.190] It's a German country code. [23:08.330 --> 23:08.390] Yeah. [23:10.770 --> 23:11.130] But... [23:11.490 --> 23:14.810] And when you call one of these services, I'm much more interested in this. [23:14.910 --> 23:17.070] Because it's just a phone number on my screen. [23:17.290 --> 23:19.290] I don't have to go and purchase Prodigy. [23:19.290 --> 23:20.950] I can call this BBS. [23:21.390 --> 23:22.850] So, I call the BBS. [23:23.010 --> 23:23.810] And I log in. [23:23.970 --> 23:24.950] And I type my name in. [23:25.030 --> 23:26.590] And they tell me all of the things I can do. [23:27.170 --> 23:28.450] I can email people. [23:28.910 --> 23:30.290] I can look for emails. [23:31.310 --> 23:32.470] I can post messages. [23:32.890 --> 23:34.170] I can download files. [23:34.550 --> 23:36.290] I can play online programs. [23:36.970 --> 23:37.710] Pretty interesting. [23:38.470 --> 23:40.490] So, let's go to the file download section. [23:40.690 --> 23:42.590] Here's what downloading files would look like. [23:44.230 --> 23:48.610] They'd actually give you descriptions of the files that you might be able to download. [23:49.370 --> 23:51.470] And in here, there might be something interesting. [23:52.870 --> 23:54.650] And then I start downloading it. [23:55.030 --> 23:56.810] Does anyone know what's being downloaded? [23:59.850 --> 24:00.370] Correct. [24:01.550 --> 24:02.810] Legend of the Red Dragon. [24:03.530 --> 24:06.090] An early multiplayer RPG for BBSs. [24:07.390 --> 24:09.370] The poor Sod that's downloading this. [24:09.470 --> 24:13.750] Actually, it looks like they're downloading this at almost, you know, 45k. [24:14.410 --> 24:15.310] So, they're doing pretty good. [24:15.850 --> 24:19.490] This is only a 30 second transfer for a one megabyte file. [24:21.190 --> 24:22.070] Not so bad. [24:23.090 --> 24:25.050] There's also this thing called RipTerm. [24:25.250 --> 24:26.690] This was very popular here. [24:26.810 --> 24:28.310] Not very popular in other places. [24:30.830 --> 24:34.530] They've chosen a very up-to-date image to put in this RipTerm image. [24:38.050 --> 24:44.450] But RipTerm would be able to, over the modem, direct PC to PC, send drawing directives. [24:45.250 --> 24:48.370] So that you would be able to draw images like this one. [24:50.030 --> 24:55.550] Which is much cooler, maybe, than the ANSI art that you saw before. [24:56.790 --> 25:00.230] And you could even pop up windows in RipTerm. [25:00.550 --> 25:01.330] Oh, hey, look. [25:01.470 --> 25:03.250] Someone updated their Legend of the Red Dragon. [25:03.390 --> 25:05.030] Maybe it was that person that was downloading it. [25:07.170 --> 25:09.970] And here's what the download thing would look like in RipTerm. [25:10.130 --> 25:12.150] You would actually get menus and scroll bar and stuff. [25:12.250 --> 25:12.810] That's kind of neat. [25:14.290 --> 25:16.770] The ANSI scene keeps on getting better. [25:17.170 --> 25:17.550] Yes. [25:18.570 --> 25:22.670] Acid and Ice were two very big ANSI groups back then. [25:23.570 --> 25:25.890] Shout-outs to Jason, who has probably left. [25:26.850 --> 25:32.450] But Jason Scott has a very nice BBS documentary where you can learn a whole bunch about ANSI art. [25:35.390 --> 25:39.050] But I wasn't interested in the ANSI art, even though you could download... [25:39.050 --> 25:40.870] You could literally download packs of these. [25:40.870 --> 25:45.590] It's kind of like downloading, I don't know, someone's meme directory now or something. [25:45.950 --> 25:49.410] And just get this cool artwork that you would be able to display in text mode. [25:49.550 --> 25:50.790] Because this is all text characters. [25:52.430 --> 25:54.390] I would be more interested in these things. [25:57.130 --> 26:02.590] So, this is a playback screen from a music player that plays mod files. [26:02.770 --> 26:03.790] Does anyone remember those? [26:04.850 --> 26:06.910] Does anyone not know what a mod file is? [26:08.510 --> 26:09.430] A couple people? [26:09.670 --> 26:10.890] You know what a MIDI file is? [26:11.630 --> 26:17.450] Pretend that the wavetable were like shoved up the ass of the MIDI, so that it sounded the same every single time. [26:18.610 --> 26:23.590] And it could be played even on retro hardware, like an Amiga can play one. [26:23.830 --> 26:26.910] In fact, the mod file comes from the Amiga. [26:27.230 --> 26:31.370] And originally it is four channels because there are four channels on the Amiga. [26:31.370 --> 26:35.230] So you can mix this mod without any decrement. [26:35.710 --> 26:37.730] Like you're not degrading the CPU any. [26:37.930 --> 26:40.170] It just happens on a coprocessor, sort of. [26:42.910 --> 26:50.730] But some of these guys, like whoever wrote Megamix88, just has the instrument names. [26:51.490 --> 26:52.850] Soundtrack or instrument names. [26:53.050 --> 27:00.150] And other people, like Jester, in Stardust Memories, decides, I'm going to overwrite the names of my instruments. [27:03.150 --> 27:06.630] And we learn what Jester's real name is, Folker Tripp. [27:07.310 --> 27:09.470] And Folker is from Plus49. [27:12.730 --> 27:23.950] So I started learning about these mod files and all of these people were like, Hey, if you want to, you know, get some music from me, or maybe you want to talk to me or something like that, just call my BBS. [27:24.290 --> 27:25.250] That would be great. [27:25.710 --> 27:28.010] Or here's my fucking phone number. [27:29.550 --> 27:30.850] Maybe you would get their computer. [27:31.090 --> 27:32.230] Maybe you would get a live human. [27:34.490 --> 27:39.810] Actually, once I picked up the phone and called a phone number that was actually in the U.S. [27:40.530 --> 27:41.930] It was a Texas phone number. [27:42.030 --> 27:44.430] I was living in Bumblesville, Idaho at the time. [27:44.590 --> 27:46.410] And I wanted to call Sidewinder. [27:47.450 --> 27:50.110] And so I picked up the phone and I called Sidewinder. [27:50.270 --> 27:54.290] And Sidewinder was a human living in Texas, I think in San Antonio at the time. [27:54.290 --> 28:05.550] And we shot the shit, talked about pizza, and Sidewinder was writing Sega music at the time, had some sort of Sega gig, and was writing on an Amiga 3000. [28:06.550 --> 28:11.270] I just picked up the phone and reached out, and my mom was pissed about the long-distance phone bill. [28:11.390 --> 28:16.610] But that was really neat, and I really connected with these people, and I was like, how can I connect with them more? [28:17.510 --> 28:18.770] Here's some of the games. [28:19.030 --> 28:20.090] Maybe this is relevant. [28:21.550 --> 28:27.910] So, you could play games online, sure, but you might want to play some cooler games, like games that come in boxes. [28:29.690 --> 28:38.830] These are actually cool pictures of the Ultima guys buying their own game at Egghead Software before there was Newegg, and Software, et cetera, before it was GameStop. [28:41.550 --> 28:44.130] And these big box games are archived. [28:44.350 --> 28:46.390] This is, I think this is from the Library of Congress. [28:48.910 --> 28:53.750] And actually, my museum also has, we don't have cool museum shelves like this. [28:53.850 --> 28:59.970] I have a file cabinet system instead, because I need to optimize my space, but we have a decent collection of big box games. [29:01.790 --> 29:05.390] So, this is where I tell you, hey, I want some PC games. [29:05.690 --> 29:06.690] What am I going to do? [29:10.880 --> 29:12.900] So, one person says, steal them. [29:13.080 --> 29:16.280] And that's where someone else shouts at this person and says... [29:23.000 --> 29:23.460] Great. [29:23.460 --> 29:24.760] We all on the same page? [29:25.340 --> 29:27.460] This is, piracy is, this is illegal. [29:27.700 --> 29:29.140] You're not supposed to copy software. [29:29.520 --> 29:29.980] Right? [29:29.980 --> 29:32.260] You wouldn't download a car. [29:33.900 --> 29:35.220] You can now. [29:36.540 --> 29:38.220] And you can 3D print it. [29:41.140 --> 29:43.500] So, yeah, you might get one of these from your friend. [29:45.960 --> 29:49.180] You'd use this really old networking technique. [29:49.460 --> 29:50.980] It's called sneaker net. [29:52.160 --> 29:54.600] Does anyone not know what sneaker net is? [29:56.240 --> 29:57.240] Got a couple hands? [29:57.620 --> 29:59.500] So, look down at your feet. [30:01.100 --> 30:02.720] Are you wearing sneakers? [30:03.260 --> 30:04.440] Or maybe boots? [30:05.180 --> 30:09.540] You wear those sneakers and you carry a floppy to your next network connection. [30:10.200 --> 30:11.480] And you hand it to them. [30:11.560 --> 30:12.300] And that's sneaker net. [30:12.900 --> 30:15.480] You might copy some Commodore 64 discs. [30:17.860 --> 30:19.840] And an interesting thing happens here. [30:20.580 --> 30:22.760] Notice how these are all definitely pirated. [30:23.040 --> 30:25.020] Well, except for maybe top 20 software tools. [30:25.240 --> 30:26.280] This was a Cosme thing. [30:28.100 --> 30:31.880] But they even wrote the instructions on how to load the game on here. [30:31.880 --> 30:36.300] That's very polite of them, even though the instructions are literally the same for every game. [30:37.340 --> 30:45.080] If you went to the store and bought your software, you pop this disc into your drive, you turn on your Commodore 64, you type that command, and you get your game. [30:45.940 --> 30:59.040] If you went to your friend's house and got this game, either by means of purchasing or, you know, your friend might actually be a good friend and just give you games, then you'd put your disc into the drive and you type this command. [30:59.040 --> 31:01.360] And wait a minute. [31:04.890 --> 31:07.350] My game says it was cracked by someone. [31:07.670 --> 31:08.930] Does that mean they broke it? [31:11.930 --> 31:13.030] Cracked by the freeze? [31:13.270 --> 31:14.070] Who the fuck is that? [31:15.750 --> 31:16.970] Cracked by ABC? [31:17.370 --> 31:18.970] Well, ABC is in the high score list. [31:19.070 --> 31:20.470] He must be really good at Donkey Kong. [31:23.830 --> 31:26.790] Sometimes when you started up your game, you wouldn't get the game at all. [31:26.790 --> 31:28.370] You'd get one of these. [31:29.310 --> 31:31.330] Maybe I went and pirated Ski or Die. [31:41.650 --> 31:42.570] But wait a minute. [31:42.810 --> 31:43.350] It gets better. [31:45.790 --> 31:47.010] Holy shit, I'm sorry. [31:48.890 --> 31:52.150] Maybe we should... I should turn that down just a little bit. [31:56.850 --> 31:57.370] Oops. [31:58.810 --> 31:59.730] I'm sorry. [32:00.510 --> 32:01.330] Thank you. [32:01.590 --> 32:05.350] My apologies to whoever is live streaming this and just got woken up. [32:08.490 --> 32:10.290] Hey, I wanted this one though. [32:12.270 --> 32:13.990] So we're going to go back to... [32:16.450 --> 32:19.030] Ski or Die imported by Richie. [32:19.630 --> 32:22.890] Cracked in the States by NEC on the 23rd of June. [32:24.210 --> 32:25.910] So who are these Richie guys? [32:26.090 --> 32:26.630] Oh, wait a minute. [32:26.730 --> 32:27.530] Call Illusion. [32:28.930 --> 32:30.850] Here's a phone number to call Illusion. [32:32.890 --> 32:34.110] Shouting out all these people. [32:36.070 --> 32:36.430] Sensor. [32:36.690 --> 32:37.050] Fairlight. [32:37.850 --> 32:38.210] Genesis. [32:40.430 --> 32:42.670] Now, I've actually heard of some of these people now. [32:42.770 --> 32:45.710] But if I were doing this back in the day, I'd be like, who the fuck are these people? [32:46.310 --> 32:47.690] Is this like gangster rap? [32:47.790 --> 32:48.970] They're calling out all their people? [32:49.190 --> 32:50.110] It actually is. [32:51.270 --> 32:51.850] X-rated. [32:52.010 --> 32:53.530] Ooh, maybe I need some porn on that PBS. [32:54.570 --> 32:55.770] Who's going to win the World Cup? [32:56.630 --> 32:57.890] Apparently they think it's England. [32:58.910 --> 33:01.210] But I don't know what that garbage is on the screen. [33:01.390 --> 33:02.130] Maybe it's not England. [33:03.930 --> 33:06.770] So we would see this and we would just hit the space bar. [33:07.350 --> 33:12.070] And then we would get Ski or Die imported by Richie, whatever that means, right? [33:13.890 --> 33:14.630] Makes sense. [33:17.450 --> 33:17.890] Oops. [33:18.270 --> 33:19.790] You should be running full screen. [33:22.630 --> 33:23.330] Next slide. [33:23.470 --> 33:23.810] There we go. [33:26.390 --> 33:27.770] Are you not going to... [33:28.470 --> 33:29.210] Come on, behave. [33:29.490 --> 33:30.770] Well, I guess you get to see my... [33:33.270 --> 33:33.670] No. [33:34.350 --> 33:35.590] This is what I want. [33:39.450 --> 33:40.450] That's what I'm pressing. [33:41.570 --> 33:42.490] Yeah, sorry. [33:42.830 --> 33:44.830] I guess you have to look at all of my tabs. [33:45.230 --> 33:45.630] Apologies. [33:46.850 --> 33:48.890] At least it's not 700 like my desktop. [33:50.330 --> 33:54.470] So you might also see some kind of interesting, cool stuff if you haven't. [33:54.470 --> 33:54.850] Amiga. [33:57.530 --> 34:00.350] Oh, maybe I needed to light... [34:00.350 --> 34:01.230] Nope. [34:01.890 --> 34:02.670] That's full screen. [34:03.290 --> 34:03.890] That's... [34:03.890 --> 34:04.670] Jesus Christ. [34:04.910 --> 34:05.070] Really? [34:05.750 --> 34:06.570] There we go. [34:06.670 --> 34:07.230] Hey, fixed. [34:08.030 --> 34:10.430] Just push a bunch of buttons until things break. [34:12.330 --> 34:14.350] Which is clearly what's going on here. [34:18.620 --> 34:22.940] So, if you had something cooler than a Commodore like an Amiga, it would be this. [34:27.660 --> 34:35.040] So, I think the first crack throw I ever saw on a Commodore 64 was, there was this piracy software... [34:35.040 --> 34:39.360] Sorry, I mean legal backup software called IcePick. [34:40.360 --> 34:48.140] And whenever you cracked something with IcePick, you would start up a game and you'd see ISE when you booted up the game. [34:48.140 --> 34:50.680] Or you might actually see the IcePick or whatever. [34:51.840 --> 35:00.340] It was very plain, but they probably did that on purpose because they wanted to save space on the disc and pack a bunch of games onto the disc. [35:02.200 --> 35:08.800] But, if you're just cracking one game and distributing one game, then you might have a little space left over on the disc. [35:08.800 --> 35:09.760] With this cool ditty. [35:10.560 --> 35:14.900] And, you know, an advertisement for yourself and your BDS and, you know, that sort of a thing. [35:15.320 --> 35:21.260] So, the first animated intro that I saw like this was probably from someone called EagleSoft. [35:22.120 --> 35:24.580] Which is a famous U.S. cracker. [35:27.220 --> 35:33.380] Do you remember seeing, like, do you remember your first crack throw or anything like that? [35:33.380 --> 35:40.000] I think the EagleSoft thing was definitely very impressive because I think it was one of the California games. [35:49.260 --> 35:53.380] So, the EagleSoft tractor was very prominent. [35:53.620 --> 35:57.300] I think it was one of the California games or some of these games. [35:57.700 --> 36:03.820] And I think this was very cool because you have to pick it up on this line and go. [36:03.920 --> 36:04.260] Yeah. [36:04.360 --> 36:06.540] And the Eagle, and it was very, yeah, overwhelming. [36:10.380 --> 36:13.560] Can someone turn up my right hand mic? [36:13.980 --> 36:15.160] Do we have a... [36:15.160 --> 36:16.860] I can try to speak louder. [36:17.280 --> 36:17.400] Yeah. [36:17.720 --> 36:18.200] That's better. [36:19.100 --> 36:20.440] The green mic? [36:21.120 --> 36:22.900] Can we get a little bit more audio? [36:23.140 --> 36:24.800] Well, we'll want it eventually. [36:25.560 --> 36:26.760] I can just speak up. [36:27.020 --> 36:27.400] There we go. [36:28.760 --> 36:30.780] So, the EagleSoft thing was very impressive. [36:30.940 --> 36:35.120] And I remember it because I've been up late to California games and always was there. [36:36.880 --> 36:37.360] All right. [36:37.520 --> 36:38.760] So, we're going to go to the next slide. [36:41.520 --> 36:42.560] However, that works. [36:43.460 --> 36:44.360] Do I just... [36:44.360 --> 36:44.720] There we go. [36:45.000 --> 36:45.180] All right. [36:45.400 --> 36:47.740] So, there's this thing called the floppy disk mailer. [36:48.760 --> 36:50.840] This is how you send floppy disks in the mail. [36:51.160 --> 36:55.960] But people in the U.S. wouldn't really do this because we were worried about getting busted by the FBI. [36:57.840 --> 37:01.120] So, you know, you wouldn't really... you just do the sneakernet thing. [37:01.400 --> 37:03.640] But in Europe, things are a little bit different. [37:06.020 --> 37:10.800] Puni kindly uploaded these floppy disk images to the Internet once upon a time. [37:11.000 --> 37:11.580] So, shout outs. [37:12.480 --> 37:17.280] People would just graffiti the shit out of their floppy disks and send them around. [37:17.280 --> 37:21.120] Put them in envelopes and send them to the next person. [37:21.340 --> 37:28.480] And there would be these entire disk trading circles of people, you know, sending disks across country lines. [37:28.480 --> 37:31.400] So, the copyright laws would differ from country to country. [37:31.620 --> 37:36.760] And that would create, you know, like sort of interesting situations where you couldn't get caught as easily. [37:37.320 --> 37:38.440] There was another thing. [37:38.800 --> 37:42.040] Not only were they pirating the disks, they were pirating their postage. [37:43.340 --> 37:45.640] Because... and you could do this in the U.S. too. [37:45.840 --> 37:46.700] You can't do it anymore. [37:46.700 --> 37:51.160] But you would literally put a piece of tape on top of the stamp. [37:51.580 --> 37:54.860] And then put another piece of tape on top of that piece of tape. [37:55.180 --> 37:56.340] And then mail it. [37:56.760 --> 37:59.720] And they would put the postmark on top of the piece of tape. [38:00.040 --> 38:03.780] And then the next person would get it... peel off that tape and replace the tape. [38:03.780 --> 38:05.400] And get a free stamp. [38:05.580 --> 38:07.740] And then they'd mail it again and again and again. [38:08.060 --> 38:15.340] And eventually they would start testing stamps and add extra things to cancel the stamps and that sort of a thing. [38:15.500 --> 38:22.140] But this is something that they would do to send pirated disks all the way around and whatever. [38:22.360 --> 38:32.160] And this is an example of how you might become a part of a circle of disk and game traders or something like that and end up with this stuff. [38:33.240 --> 38:49.900] And also how certain things might just conveniently appear on the floppy disk, viruses being one, but also, you know, just other stuff like those Cracktros would appear on the floppy disk along with whatever game. [38:50.100 --> 38:52.820] So I'd be like, oh yeah, I've got this other cool thing that I should show you. [38:53.080 --> 39:01.980] So one of the things that might show up on the disk is a disk mag, literally like a magazine about what's going on. [39:01.980 --> 39:05.220] And sort of, you know, like the digital underground or whatever. [39:05.560 --> 39:06.900] And we look at this one. [39:06.980 --> 39:11.240] This one's called Sex and Crime, issue number 14, 1990. [39:11.680 --> 39:16.640] This is, you know, but we can we can even look in here, games and movies. [39:16.840 --> 39:18.720] Maybe people are literally just writing reviews. [39:18.720 --> 39:19.260] They are. [39:20.000 --> 39:23.840] But if you look at number seven charts, this is kind of interesting. [39:24.120 --> 39:30.840] This is literally charts of who has cracked the most games that year or that month or whatever. [39:30.840 --> 39:38.600] And people would be getting records for, you know, like cracking 37 games in a month or something like that. [39:39.780 --> 39:41.220] So you see stuff like that. [39:41.420 --> 39:46.160] There are other disk mags that, I mean, these, like you really see some really cool art in these things. [39:46.860 --> 39:51.200] This is very, you know, like it's literally underground computer art from piracy. [39:53.640 --> 39:56.180] And, you know, this is an Amiga thing. [39:56.180 --> 39:57.000] You click on stuff. [39:57.160 --> 39:58.580] Here's more charts, right? [40:01.120 --> 40:02.140] Here's another one. [40:02.540 --> 40:04.300] This is another Amiga thing. [40:04.500 --> 40:09.740] Whatever we go through here, we see, you know, like email stuff and some chips and whatever. [40:09.920 --> 40:11.040] Oh, hold on. [40:11.220 --> 40:11.520] Party. [40:12.940 --> 40:13.460] Party. [40:16.100 --> 40:16.620] Party. [40:16.620 --> 40:16.760] Party. [40:17.340 --> 40:18.460] I want to go to a party. [40:19.360 --> 40:20.120] Oh, wait a minute. [40:20.220 --> 40:20.460] Hold on. [40:20.540 --> 40:21.780] They get a party report in here. [40:22.180 --> 40:26.580] Not only can I click on this party thing, but I can literally learn about parties. [40:26.740 --> 40:28.400] I want to go and meet these people, right? [40:30.320 --> 40:34.340] So we click on party and we learn that there's a party. [40:34.340 --> 40:42.940] Here's here's someone flipping through a not color disc disc mag just so that you see how these would start up and stuff. [40:45.540 --> 40:50.840] So you'd also get music in the background while you're reading the disc mag kind of adds to the nice ambiance. [40:58.560 --> 41:06.990] And I mean, it's literally a magazine, like pretty chill music. [41:07.150 --> 41:09.350] Not bad for a, you know, seven megahertz Amiga. [41:12.760 --> 41:19.420] And the rest of the CPU is free to do whatever it wants, like, because the sound chip knows how to play stuff like this. [41:19.420 --> 41:25.380] So that actually frees the system up to do very cool effects and nice graphics and whatever. [41:27.660 --> 41:29.600] So this person just flips through this magazine. [41:29.780 --> 41:32.000] We're not going to sit here for 40 minutes and watch them do that. [41:32.040 --> 41:40.180] But you get to see all of this news about all of these people that are pirating software and doing computer arts and, you know, going to parties. [41:40.420 --> 41:40.740] Wait a minute. [41:40.880 --> 41:41.200] Parties. [41:41.600 --> 41:43.140] I want to know more about parties. [41:45.400 --> 41:48.780] Well, so there were these people, actually, I should go forward to this one. [41:48.780 --> 41:59.480] I show this one almost every year, and I think it's, it's very important because clearly someone let like some 14 year olds rent hotels meeting space or something like that. [41:59.480 --> 42:02.280] that, hey, you're supposed to play. [42:09.000 --> 42:10.280] Party time, right? [42:10.540 --> 42:11.960] I mean, this is about the party. [42:11.960 --> 42:13.220] Party time, right? [42:13.220 --> 42:19.220] Something great will be happening in Hamburg, exclamation point. [42:22.680 --> 42:30.360] TBS, not the TV station, invites you to the biggest mega copy party. [42:32.180 --> 42:33.900] Oh, we're going to pirate some software. [42:33.900 --> 42:34.300] Are we? [42:34.540 --> 42:35.800] Ever made in Hamburg? [42:36.060 --> 42:36.600] Question mark. [42:38.040 --> 42:39.160] North of Germany? [42:39.540 --> 42:40.100] Question mark. [42:40.680 --> 42:41.320] The whole world? [42:41.720 --> 42:42.640] Two question marks. [42:43.400 --> 42:43.900] Yes. [42:45.880 --> 42:47.400] And do you know why? [42:47.680 --> 42:49.000] Wait, does anyone know why? [42:51.660 --> 42:54.240] Well, even the people running the party don't know why. [42:54.480 --> 42:57.040] So, oh, something was forgotten. [42:57.520 --> 42:58.340] Like why? [42:58.640 --> 43:00.240] Oh, a three star hotel. [43:00.860 --> 43:07.420] So Hotel Pennsylvania, 15 Amigas, about 30 disk drives, and we hope no police. [43:11.840 --> 43:13.360] We hope you hope, too. [43:16.200 --> 43:17.640] We are hope, actually. [43:18.880 --> 43:24.900] So then they give you some details about the party, and we learn when this ephemeral intro happened. [43:25.340 --> 43:33.080] So, if you although wanna, that's some German translation there, come to enjoy the feeling of 15 Amigas. [43:34.900 --> 43:39.940] Please contact us for more info, write to, and here's their fucking address. [43:42.220 --> 43:44.000] And we hope no police. [43:45.240 --> 43:47.000] Oh, we forgot the date. [43:47.720 --> 43:57.860] It is the 2nd of June, 1990, or the 3rd of June, 1990. [43:58.340 --> 44:02.180] They're not gonna tell you which, or both. [44:08.540 --> 44:11.200] And then they go on to do some credits and stuff. [44:11.360 --> 44:11.480] Okay. [44:11.500 --> 44:12.080] This is funny. [44:12.340 --> 44:15.260] But there's an interesting thing about this. [44:16.120 --> 44:18.460] So we go to these mega copy parties. [44:18.640 --> 44:19.300] What do they look like? [44:19.300 --> 44:20.780] Actually, we'll go forward a little bit. [44:20.780 --> 44:22.520] Here is party 92. [44:24.020 --> 44:29.400] And they have decided that this is largely gonna be kind of, you know, like the early version of a LAN party. [44:29.680 --> 44:29.920] Right? [44:30.620 --> 44:32.100] And it's pretty good. [44:32.340 --> 44:32.960] It's fun. [44:33.100 --> 44:40.480] Everyone's sitting around carrying their honking ass CRTs and stereo systems, boom boxes to the party, whatever. [44:41.100 --> 44:42.680] But it's a, here's a soldering iron. [44:42.820 --> 44:48.380] It actually kind of resembles the hope room upstairs, you know, like the free for all hack village, whatever. [44:48.980 --> 44:52.360] Um, and, uh, here's the, oh, well, this is okay. [44:52.540 --> 44:54.300] So, so people go to party 92. [44:54.460 --> 45:00.140] This is actually the most important thing you can think of right now, because this is what make a copy party would evolve into. [45:00.480 --> 45:10.680] And they've decided that while everyone's sitting around pirating software, why don't we watch some of this cool computer art that people had designed and just watch it on the projector on the wall. [45:10.680 --> 45:18.060] So, here's a group called Lemon at the Gathering 93, which is another one of those parties in 1993. [45:18.980 --> 45:26.600] They did an intro, which is basically a short or a small file size demo that's 40K. [45:27.920 --> 45:30.220] And they do a bunch of cool effects. [45:30.540 --> 45:37.500] And this is actually, maybe it's not like earth shattering to you or whatever, but this is running on just a regular ass Amiga. [45:39.900 --> 45:44.020] And there was a little competition where you could, you know, demonstrate your favorites. [45:45.500 --> 45:46.060] Oops. [45:46.360 --> 45:47.600] I did not want to do that. [45:47.880 --> 45:48.540] I'm sorry. [45:49.260 --> 45:53.140] I am just not nimble fingers on the keyboard here. [45:59.180 --> 46:00.700] Not that kind of lemon. [46:05.170 --> 46:07.330] Everyone on the Internet was there. [46:10.510 --> 46:14.150] So, what they do is kind of a cool ray traced animation stuff. [46:15.450 --> 46:17.070] Oh, we can do that full screen too. [46:17.250 --> 46:17.750] That's nice. [46:18.670 --> 46:18.990] Yeah. [46:18.990 --> 46:26.470] They do, they do all of these things and they intersperse it with some, you know, like little sort of, you know, like that was eight frames of animation. [46:26.470 --> 46:30.230] Full screen, 16 colors, in only 40k. [46:30.830 --> 46:31.690] Here are some credits. [46:32.130 --> 46:33.410] They show you some other stuff. [46:33.570 --> 46:35.050] It looks like stuff you'd see at a rave. [46:36.550 --> 46:38.230] Okay, that's pretty cool, right? [46:38.870 --> 46:42.630] I'm skipping through so that you can see examples of this. [46:42.630 --> 46:50.590] But these guys said something really important, and I showed Andre this earlier, and we kind of noticed this together. [46:50.890 --> 47:04.450] I don't know if this is the first example of this, but this is definitely an early example of this, where Lemon says, hey, hold on, I'm sending a message to Skull of Anthrox, what's the point in cracking games? [47:05.290 --> 47:06.550] Cracking is getting boring. [47:06.550 --> 47:08.830] We're cracking like 37 games a month, right? [47:09.210 --> 47:12.090] You know, like maybe we should just stop doing that. [47:12.370 --> 47:17.710] What if we had the whole disc instead of just 40k on this disc that has a bunch of pirated games? [47:18.290 --> 47:20.290] We're, you know, piracy is a crime. [47:20.410 --> 47:28.010] This might be a tongue in cheek joke, but you know, like they are actually saying we're kind of ruining the future of our platform. [47:28.610 --> 47:31.470] Let's just start making art for the sake of making art. [47:31.590 --> 47:36.630] We've been playing leapfrog with each other, writing all of these cool demos and intros and whatever. [47:37.030 --> 47:41.490] Let's compete on that level rather than on the piracy level. [47:42.630 --> 47:45.010] And so that becomes a thing. [47:48.690 --> 47:55.770] And granted, 1993, they had already been doing demos, but, and that's a beep sound. [47:58.110 --> 48:00.270] So people start showing up to these parties. [48:00.410 --> 48:01.390] What can you do at these parties? [48:01.590 --> 48:02.230] Well, you can eat. [48:03.330 --> 48:04.490] Actually this is funny. [48:04.490 --> 48:06.430] I think this corner picture is from revision. [48:06.650 --> 48:07.150] I'm not sure. [48:08.050 --> 48:14.070] But at revision, they have a burger food truck and they have a waffle food truck, just like we do outside. [48:14.550 --> 48:16.890] So Andre and I were amused about that earlier. [48:18.790 --> 48:21.810] I'm not sure what this up here is from. [48:22.170 --> 48:23.810] Is that one of the evoke? [48:25.150 --> 48:25.910] I don't know. [48:26.190 --> 48:30.390] I don't know what this is from, but I can tell you this is from river wash. [48:30.650 --> 48:33.230] And I can tell you this is from Tokyo demo fest. [48:33.230 --> 48:35.310] You can tell because there's mayo on the pizza. [48:36.390 --> 48:37.890] And free beer and sake. [48:37.890 --> 48:38.810] That's kind of cool. [48:39.630 --> 48:40.870] Free physical pizza. [48:41.090 --> 48:42.010] Here's an Amiga boing. [48:42.430 --> 48:43.750] Japan loves the demo scene too. [48:45.050 --> 48:48.070] These demo parties are international. [48:48.630 --> 48:49.910] There are also sleeping arrangements. [48:51.850 --> 48:53.470] This looks just like hope too. [48:56.050 --> 48:57.530] This one is especially good. [48:57.530 --> 49:01.610] This person literally wrapped themselves up in whatever the fuck that is. [49:03.770 --> 49:06.070] Sleeping on the stage behind the projector screen. [49:06.210 --> 49:06.710] No problem. [49:07.290 --> 49:07.470] You know. [49:08.690 --> 49:10.970] So here's a picture of what this looks like in Europe. [49:11.790 --> 49:14.530] Actually, it's much more impressive than what I just showed you. [49:14.710 --> 49:17.550] Here's literally a picture from last year's revision. [49:18.970 --> 49:23.630] So when I was at revision, I was sitting way back here somewhere. [49:26.050 --> 49:28.850] Did you have a seat at one of these tables? [49:29.230 --> 49:29.710] Yeah. [49:29.930 --> 49:30.770] Usually in the back. [49:30.970 --> 49:35.970] So if you go right hand, there's basically the beam team, which is a huge team. [49:36.590 --> 49:36.910] Back down. [49:37.050 --> 49:38.630] We don't have the picture there. [49:39.450 --> 49:44.250] And you have around about 800-900 people on site for this event. [49:44.630 --> 49:47.650] And it's happening over Easter, always, every year. [49:47.650 --> 49:54.350] And in Saarbrücken in this beautiful EVAC, which is like an old electricity plant. [49:54.830 --> 49:57.550] And it's absolutely hilarious. [49:57.870 --> 50:04.750] So you have all these people writing their demos while they are still on site prior to the deadline. [50:05.310 --> 50:07.690] And then at some point, they are shown. [50:07.690 --> 50:20.490] And this is like a really cool place to be because there's people from all over the world getting together over these four days and just celebrating computer code and imagery and music. [50:20.710 --> 50:23.650] So it's absolutely a blast. [50:24.350 --> 50:31.830] And yeah, so I think it's worthwhile for everyone to experience this at least once in a lifetime. [50:31.830 --> 50:35.730] And yeah, Revision is the biggest one happening in Germany. [50:36.130 --> 50:38.470] In the middle is Evoque. [50:38.710 --> 50:40.630] Down on the picture is the Evoque. [50:40.710 --> 50:41.310] It's a smaller one. [50:41.430 --> 50:43.810] It's coming up in August again this year as well. [50:44.130 --> 50:47.630] And it's a very renowned and well-established party as well. [50:47.690 --> 50:49.170] It's a really cool atmosphere. [50:50.350 --> 50:52.770] It's happening in a climbing hall. [50:52.790 --> 50:57.190] You see, if you look at the wall, it's like the climbing spots. [50:57.190 --> 51:02.130] And yeah, so this is also a very cool thing happening in Germany. [51:02.130 --> 51:08.230] But there's lots going on in Europe overall in this party scene. [51:08.770 --> 51:19.190] And if you go to demoparty.net, you can find basically a listing of all the demo parties happening in a year or in the next year, if they're already scheduled. [51:20.170 --> 51:21.690] Some other good resources. [51:23.290 --> 51:28.410] DemoZoo is another great resource for finding demos or finding sceners. [51:28.930 --> 51:41.470] There's also, depending on how you want to read it, you know, Pue or Pouet, you know, is a resource that basically lists off all of the demos that people have written. [51:41.470 --> 51:45.710] And people, you know, a bunch of sceners get to vote on whether they liked or hated the demo. [51:45.710 --> 51:46.570] That sort of a thing. [51:47.710 --> 51:53.990] Up in the corner here, by the way, is Assembly, which is half LAN party, half demo party. [51:55.650 --> 52:01.010] They are probably larger than Revision, but the pure demo party part of Revision is still larger. [52:01.210 --> 52:01.550] Yeah. [52:01.650 --> 52:02.670] As far as I know. [52:02.910 --> 52:06.110] Assembly was one of the very early demo parties. [52:06.110 --> 52:10.910] And they turned into more LAN and eSports event. [52:11.210 --> 52:17.970] There is still a little bit of demo scene residue in Assembly, but the main part is not the demo scene anymore. [52:18.130 --> 52:20.870] But it's also still a stunning event to go in Helsinki. [52:21.090 --> 52:22.170] It's very cool as well. [52:22.650 --> 52:28.570] Also, if you're in Finland and you can't get to Germany, then Assembly is probably one of the ones that you'll end up at. [52:30.530 --> 52:32.430] So, what do we do in the U.S.? [52:32.770 --> 52:35.750] We've got app party, which just happened a couple of weeks ago in Boston. [52:36.410 --> 52:40.970] And there are some people here that went to app party, I think. [52:42.210 --> 52:43.090] I saw... [52:43.090 --> 52:43.610] I saw... [52:43.610 --> 52:45.230] Oh, Bernie's right there in front of me. [52:46.190 --> 52:47.530] You know, but... [52:47.530 --> 52:49.150] So, some of us were app party. [52:49.510 --> 52:53.110] There's also demo splash, which is held at Carnegie Mellon in Pittsburgh. [52:54.150 --> 52:56.930] And this is actually a really old demo splash picture. [52:56.930 --> 53:00.850] They now hold it in the university center and things are much larger there. [53:01.470 --> 53:02.530] There are probably... [53:02.530 --> 53:06.890] I think there's somewhere on the order of maybe 60 people at app party this year. [53:07.510 --> 53:08.190] Something like that. [53:08.730 --> 53:13.950] And there are usually maybe 80 to 100 people at demo splash every year. [53:14.490 --> 53:18.310] So, not nearly as big as the 1,000 or something that revision pulls in. [53:18.430 --> 53:22.070] Although revision is definitely an exceptional party. [53:22.330 --> 53:24.270] You know, if you went back and looked at evoke. [53:25.030 --> 53:29.590] Evoke probably resembles more like, you know, what you'd see at the U.S. demo parties. [53:29.750 --> 53:31.450] And evoke is still a very serious... [53:31.450 --> 53:35.850] Actually, you can see the demo zoo picture or poster up here and everything. [53:36.090 --> 53:38.830] So, you know, it doesn't have to be large to be serious. [53:40.190 --> 53:42.470] And these are definitely the most serious examples. [53:43.050 --> 53:47.030] There are some smaller examples that deserve mention. [53:47.690 --> 53:52.190] Synchrony, which is currently dead, but might be revived at some point. [53:52.890 --> 53:55.670] Nick or NamdaNam runs this. [53:55.810 --> 53:58.350] And this is a party where you used to go... [53:58.350 --> 53:59.590] Does anyone know Baby Castles? [54:00.590 --> 54:01.650] A couple of people. [54:01.910 --> 54:03.330] It's not open anymore, right? [54:04.110 --> 54:04.630] Yeah. [54:04.970 --> 54:10.390] So you used to start at Baby Castles and they had like a chiptune concert there and whatever. [54:10.670 --> 54:14.130] And then you would hop a train and you'd go to Montreal. [54:14.890 --> 54:20.870] And on the train to Montreal, you would write a production and you have that long to code something. [54:21.230 --> 54:26.110] And then you get off the train in Montreal and everyone shows their productions in a competition format. [54:26.110 --> 54:28.190] And that was really fun. [54:28.810 --> 54:31.950] We also, during the pandemic, we had a lot of fun. [54:33.290 --> 54:37.450] Revision actually, you know, shut down, but they did it completely online. [54:38.050 --> 54:39.810] And we had these satellites. [54:40.310 --> 54:41.590] So basically... [54:41.590 --> 54:43.190] And didn't you run the satellite? [54:43.530 --> 54:45.690] Yeah, we had one in Switzerland in Winterthur. [54:45.930 --> 54:59.970] So in Echtzeit, the association hosted a revision satellite in Winterthur and there were many all over the world basically showing the demos that were handed in virtually during COVID. [55:00.150 --> 55:00.890] So that was really cool. [55:01.030 --> 55:05.370] It worked very nicely, but everyone craved for coming back to physical events. [55:05.570 --> 55:11.830] So when revision started again, it was like, yeah, it had never stopped being physical. [55:11.830 --> 55:22.450] So the neat thing was that there were official places to go all over the world to go to a world-renowned demo party, I think. [55:22.650 --> 55:22.810] Yeah. [55:22.990 --> 55:31.190] You know, so here in the U.S., Bloop Museum was the official place to go to, you know, like go to revision. [55:31.210 --> 55:32.970] And that was really neat. [55:33.110 --> 55:34.530] So here's a picture of all of us there. [55:35.550 --> 55:42.090] And actually, Mr. Synaxtor is right there presented last night or played last night. [55:42.350 --> 55:48.510] Actually, here is the screenshot of a bunch of the satellites. [55:48.850 --> 55:51.710] So here's us at our satellite. [55:52.230 --> 55:53.490] Your satellite is not in here. [55:53.630 --> 55:55.290] Yeah, left, lower left. [55:55.290 --> 55:55.330] Right. [55:56.410 --> 55:57.430] Bytes for Veränderige. [55:57.690 --> 55:58.610] That's the Winterthur. [55:58.990 --> 56:02.090] That's the Shana and Sycon on the lower left-hand side. [56:02.230 --> 56:02.390] Yeah. [56:03.150 --> 56:04.450] It was the Winterthur satellite. [56:04.930 --> 56:09.870] And live tech is literally just showing the, yeah. [56:11.130 --> 56:13.890] So anyway, this was a fun way to participate. [56:15.290 --> 56:18.150] Speaking of Shana, here's Shana again. [56:18.930 --> 56:20.890] Here's another person that we love. [56:21.550 --> 56:22.830] He also runs revision. [56:23.710 --> 56:25.550] So we've got Mountain Bytes in revision. [56:25.710 --> 56:27.070] Actually, this is the reveal gala. [56:27.190 --> 56:28.330] So this was at Mountain Bytes. [56:29.150 --> 56:29.650] Yeah. [56:29.870 --> 56:33.610] And I can tell you a little bit about this. [56:33.850 --> 56:38.670] So the demo scene has what is sometimes called demo scene Oscars. [56:38.950 --> 56:40.990] And this, in fact, the Meteorics Awards. [56:41.390 --> 56:51.090] And this is like productions that are so noteworthy that they are submitted to a committee for judging if they win in a certain category. [56:51.090 --> 56:53.630] Maybe something about the categories also after that. [56:53.770 --> 56:59.650] And at the Mountain Bytes demo party, we always present the nominees. [56:59.950 --> 57:02.650] So before they are awarded, we have like nominee list. [57:02.810 --> 57:06.670] And they are presented at the Mountain Bytes party. [57:06.830 --> 57:09.170] And then the awards are handed out at revision. [57:09.510 --> 57:13.370] And this is also something very typical for the demo scene. [57:13.370 --> 57:19.270] So one of the earlier questions was, why does this BBS and this old crack stuff tie into the demo scene? [57:19.490 --> 57:23.770] So one of the categories in the demo scene is still ANSI and ASCII art. [57:23.770 --> 57:31.890] So at the revision there is 15 or maybe more different categories in which you can hand in your production. [57:32.510 --> 57:37.610] And artwork in graphics is one category or multiple categories. [57:37.790 --> 57:38.950] One is ANSI and ASCII art. [57:39.250 --> 57:40.250] Some is pixel art. [57:40.350 --> 57:42.010] Some is 3D renderings and so on. [57:42.130 --> 57:43.670] But there's also pure music. [57:43.670 --> 57:46.590] So if you are into music, you can hand in your music piece. [57:46.590 --> 57:49.290] And there's also even streaming MP3s. [57:49.350 --> 57:53.550] So you could technically sing while showering and hand it in as a demo. [57:53.750 --> 58:08.550] And the other, the real demo combos are also divided up into old school things happening on the Commodore 64 or Atari old school platforms like 400X, 800 platform. [58:08.830 --> 58:14.470] And then you go on to more modern platforms and even completely limitless with a modern PC. [58:14.470 --> 58:16.430] So these are all different categories. [58:16.650 --> 58:21.490] So whatever your liking is, you will find the category in which you can hand in your production. [58:21.710 --> 58:32.150] And this makes it so interesting for this broad community to come together and celebrate demos because it's such a wide variety and it can attract everyone. [58:32.650 --> 58:37.950] Also, people who are not into the old stuff, sometimes people think the demo scene is only old computers. [58:38.070 --> 58:38.810] No, it's totally not. [58:38.810 --> 58:49.430] So if you're into modern PCs or want to do something like the wild demo, you hand in a hardware thing that is lighting or making music, you can do this. [58:49.590 --> 58:53.230] And this, I think, is what makes it so attractive and so versatile. [58:56.530 --> 58:58.110] So there's another thing. [58:58.370 --> 59:01.530] We're kind of building up to how important the demo scene is. [59:01.670 --> 59:05.450] And then we're probably going to degrade this into just watching a whole shit ton of demos. [59:06.730 --> 59:14.750] But I wanted to mention that this is an intangible cultural heritage recognition in several countries. [59:14.750 --> 59:18.830] And I happen to be sitting next to someone who helped out with that. [59:19.170 --> 59:23.490] Yeah, we have started a project called The Art of Coding. [59:23.770 --> 59:34.990] And it was initiated by two people who basically said, let's try to get this recognized as UNESCO Intangible Cultural Heritage. [59:35.210 --> 59:41.130] That was Andreas Lange and Tobias Kopka who said, well, this is such a rich culture. [59:41.390 --> 59:46.430] Why not try to get it like listed officially on some committee? [59:46.790 --> 59:50.170] And UNESCO has this Intangible Cultural Heritage program. [59:50.710 --> 59:57.210] And if your country has signed the UNESCO charter, you can submit an application and submit your cultural heritage. [59:57.530 --> 59:59.870] And in fact, this was very successful. [59:59.870 --> 01:00:10.490] So we have managed in a couple of years to get the demos enlisted in Finland, in Germany, in Poland, in the Netherlands and recently in Switzerland, as UNESCO Intangible Cultural Heritage. [01:00:10.730 --> 01:00:12.770] So this is a huge win for the project. [01:00:13.210 --> 01:00:14.270] Yeah, thanks. [01:00:19.120 --> 01:00:24.060] And the work is obviously not over because there's many more countries who could submit. [01:00:24.360 --> 01:00:29.700] The ultimate goal of this whole Art of Coding project is to get on the world list. [01:00:29.840 --> 01:00:35.120] And this requires a couple of countries being listed and someone running the international application. [01:00:35.400 --> 01:00:51.620] And as now the U.S. have rejoined the UNESCO and signed the charter again last year, which I found out together with Inverse Phase, which means when we started, we couldn't get someone in the U.S. to file an application. [01:00:51.620 --> 01:00:59.800] But now as we are back with the U.S. on the UNESCO charter, we can also file an application for the demo scene in the U.S. [01:01:00.000 --> 01:01:05.980] And I think this would be a cool thing to entertain with people who are in the community and would like to do this. [01:01:05.980 --> 01:01:12.660] We are just finding out how the process works in the U.S. because in every country it's different. [01:01:12.920 --> 01:01:15.340] So we have to figure it out how it works. [01:01:15.540 --> 01:01:20.920] And then we can basically get together with people who are close to the scene and write an application. [01:01:20.920 --> 01:01:25.760] And I'm also very happy to support this from the European side. [01:01:26.760 --> 01:01:38.500] So hopefully, you know, I'm going to go ahead and balls to the wall, say that Bloop is hopefully the museum that will write the U.S. charter or whatever to get this done. [01:01:38.500 --> 01:01:52.220] And I'll be happy to work with these guys as much as I can so that we can get this done, because you're about to see what I think is some pretty amazing art, music, motion video, motion graphics, and that sort of thing. [01:01:52.460 --> 01:01:54.520] So maybe we should get right to it. [01:01:55.720 --> 01:01:58.520] There is a famous demo called Desert Dream. [01:01:59.100 --> 01:02:15.160] This is something that you can just kind of play on a screen at a demo party in Europe, and suddenly everyone just kind of gravitates over there and watches it because this is one of the first demos that sort of has... [01:02:15.160 --> 01:02:17.260] Before this, we would be watching... [01:02:17.260 --> 01:02:19.940] You saw some of the crack trows and that sort of thing. [01:02:20.260 --> 01:02:21.640] They have effects. [01:02:21.860 --> 01:02:22.460] They're simple. [01:02:22.780 --> 01:02:24.620] They kind of go from effect to effect. [01:02:24.820 --> 01:02:25.560] Hey, look at me. [01:02:25.620 --> 01:02:26.240] I can do this. [01:02:26.360 --> 01:02:26.840] Hey, look at me. [01:02:26.880 --> 01:02:27.420] I can do that. [01:02:27.520 --> 01:02:28.960] And you'll see some of that in this. [01:02:29.580 --> 01:02:33.580] But this is where we start to see narratives in demos. [01:02:33.820 --> 01:02:39.560] And this is where we start to see, you know, someone actually kind of tried to make the parts play together, have a theme. [01:02:40.740 --> 01:02:43.420] And so let's take a look at Desert Dream. [01:02:44.140 --> 01:02:46.840] I'm going to actually let this play in full. [01:02:47.540 --> 01:02:54.020] And I'm also going to let Second Reality, which is arguably an answer to Desert Dream. [01:02:54.280 --> 01:02:57.080] You'll notice a lot of similar things in both demos. [01:02:58.000 --> 01:03:00.200] So let's watch these, first of all. [01:03:02.980 --> 01:03:04.100] That's a great question. [01:03:04.280 --> 01:03:05.120] Can't we dim the lights? [01:03:06.040 --> 01:03:06.560] Oops. [01:03:06.860 --> 01:03:09.560] I would like to go full screen, but maybe I should have. [01:03:09.800 --> 01:03:10.020] Yeah. [01:05:21.040 --> 01:05:24.020] You didn't know you were going to get a history lesson from a demo. [01:05:30.780 --> 01:05:34.440] I feel a kinship with this pyramid, often threatened by vegetables. [01:06:04.430 --> 01:06:05.950] Yes, that is a watermelon. [01:06:35.280 --> 01:06:37.260] You done pissed off the pyramid. [01:07:10.160 --> 01:07:12.160] That's what you get for flinging watermelon. [01:07:25.990 --> 01:07:28.710] Here comes a thing you see a lot in demos. [01:07:28.970 --> 01:07:30.090] They call it scene poetry. [01:07:41.000 --> 01:07:42.240] We laugh at it now. [01:07:42.440 --> 01:07:43.780] It was supposed to be cool then. [01:08:01.740 --> 01:08:02.820] Ooh, 3D. [01:08:05.580 --> 01:08:08.280] My computer that has no idea what 3D is. [01:08:40.680 --> 01:08:41.200] 4Bitplanes. [01:08:43.260 --> 01:08:43.780] Vectors. [01:08:44.360 --> 01:08:45.620] 10,000 dots. [01:08:46.140 --> 01:08:50.680] So you can see they're still kind of a little bit obsessed with technical specifications. [01:08:56.050 --> 01:09:03.050] Look at this thing I can do that is better than that thing that you can do on your intro, demo, et cetera. [01:09:04.610 --> 01:09:07.090] And to be fair, this is pretty impressive. [01:09:09.790 --> 01:09:19.910] It's kind of probably hard to see hands at this point, but if anyone does not know why this is impressive, feel free to be honest and raise your hand and I will explain. [01:09:23.790 --> 01:09:26.050] This computer is an Amiga 500. [01:09:26.050 --> 01:09:27.790] It runs at 7 megahertz. [01:09:29.990 --> 01:09:34.190] So seeing 3D on it might be a little bit hard to believe. [01:09:34.430 --> 01:09:42.470] I mean, 7 megahertz is an okay speed, but consider that this computer is not as fast as something that you would run Doom on. [01:09:44.650 --> 01:09:46.350] And you're seeing something pretty great. [01:09:51.880 --> 01:09:55.540] So your friend would come over and you'd be like, yo, I got Wolfenstein. [01:09:55.700 --> 01:09:57.020] And they'd be like, yeah, but I got this. [01:10:04.000 --> 01:10:07.280] Next year will be the 40th anniversary of the platform. [01:10:08.120 --> 01:10:14.280] And there's still people voting demos on this for every party. [01:10:14.540 --> 01:10:18.360] So there's parties where many great demos are Amiga demos. [01:10:21.640 --> 01:10:23.360] Here's some fourth wall breaking. [01:10:32.200 --> 01:10:33.900] Ooh, a dot. [01:10:35.380 --> 01:10:36.420] A triangle. [01:11:07.580 --> 01:11:08.660] But it's cool, right? [01:11:08.880 --> 01:11:12.820] Like everyone's doing this banging music to pretty cool visuals. [01:11:15.140 --> 01:11:16.680] It's enough to get you into it. [01:11:17.980 --> 01:11:19.100] Make you want to watch it. [01:11:19.200 --> 01:11:20.760] Make you want to find out what happens next. [01:11:21.560 --> 01:11:21.920] The end. [01:11:23.360 --> 01:11:23.780] Oh. [01:11:29.620 --> 01:11:30.900] Better put in disc two. [01:11:30.900 --> 01:11:31.300] Bye. [01:11:37.480 --> 01:11:44.060] I discovered this song that's playing now before I had watched the demo. [01:11:45.640 --> 01:11:48.200] I downloaded the song from a BBS somewhere. [01:12:45.240 --> 01:12:53.560] Here you see that it's about demonstrating what a machine can do, but also what you can do as a coder or as a graphic artist or musician. [01:12:53.560 --> 01:12:56.040] So this is what the demo scene is about. [01:12:56.220 --> 01:12:56.240] So this is what the demo scene is about. [01:12:56.380 --> 01:12:59.960] Demonstrating the skills and demonstrating what a machine can do. [01:13:00.300 --> 01:13:02.120] And I think this comes across as a tool. [01:13:02.240 --> 01:13:03.360] Very cool in this demo. [01:13:11.420 --> 01:13:12.220] Hello well. [01:14:01.020 --> 01:14:03.700] Everyone remember watching their Super Nintendo do this? [01:15:30.360 --> 01:15:32.100] So there's the credits for that demo. [01:15:32.880 --> 01:15:35.960] What I want you to do is think of what you just watched. [01:15:35.960 --> 01:15:40.020] You can give a clap for the demo group if you like. [01:15:42.700 --> 01:15:43.540] There you go. [01:15:44.840 --> 01:15:45.320] Amiga! [01:15:49.400 --> 01:15:54.940] Now, there's this other Commodore 64 group called Future Crew. [01:15:56.560 --> 01:15:57.600] And they did this thing. [01:15:58.480 --> 01:16:00.560] I don't know why I have my title bar back. [01:16:10.040 --> 01:16:14.540] I don't truly know if they got a lot of their ideas from Desert Dream. [01:16:14.540 --> 01:16:18.960] I suppose I now know some of these guys and I could just ask. [01:16:20.140 --> 01:16:22.000] Which is a really weird feeling. [01:16:24.860 --> 01:16:29.400] But I think you're going to see some similar stuff. [01:17:47.150 --> 01:17:47.930] Okay. [01:18:17.560 --> 01:18:19.960] Can I get a little boost on the volume? [01:18:23.880 --> 01:18:24.660] Thanks. [01:19:46.220 --> 01:19:48.660] How many similar things are we up to now? [01:19:49.120 --> 01:19:50.420] At least five? [01:19:55.850 --> 01:19:56.260] Modern [01:20:33.430 --> 01:20:34.430] Atomic Playboy. [01:21:03.170 --> 01:21:03.980] Get down. [01:22:48.950 --> 01:22:50.500] 10 seconds of transmission. [01:22:56.680 --> 01:22:57.200] Transmission. [01:23:09.680 --> 01:23:12.560] Not entirely sure what's going on with the screen there. [01:23:12.780 --> 01:23:13.460] Sorry about that. [01:23:13.460 --> 01:23:14.400] It's been a month-of-...? [01:23:15.800 --> 01:23:18.120] I don't know... [01:23:25.600 --> 01:23:28.400] All right. [01:23:49.700 --> 01:23:51.100] We'll see you later. [01:23:55.070 --> 01:24:00.330] So, you think they're done showing you everything, but then... [01:24:08.770 --> 01:24:09.330] So, [01:25:04.710 --> 01:25:11.310] we just saw an Amiga demo and a PC demo that arguably do a lot of the same things. [01:25:12.130 --> 01:25:13.530] What happens next? [01:25:16.470 --> 01:25:18.310] The answer is war. [01:25:20.310 --> 01:25:23.050] In the U.S., it was the Mac versus PC. [01:25:24.710 --> 01:25:29.250] But in the demo parties, especially in this era, it was Amiga versus PC. [01:25:31.090 --> 01:25:40.690] And everyone was constantly saying, my Amiga can do better than your PC, and people would get better accelerators for their Amiga, and suddenly be able to keep up with the PC kids. [01:25:41.130 --> 01:25:43.990] And then a new processor would come out, or a new speed. [01:25:44.830 --> 01:25:46.230] PC kits would catch up. [01:25:46.370 --> 01:25:47.610] Someone would write a better effect. [01:25:48.130 --> 01:25:50.730] And that's the game of Leapfrog that we would play there. [01:25:55.430 --> 01:25:59.230] So, there are people that have tried to explain the demo scene. [01:26:00.630 --> 01:26:04.290] And I have these examples that I showed last year. [01:26:05.130 --> 01:26:08.950] Gaspo did an excellent demo scene alphabet thing that I think is cute. [01:26:09.510 --> 01:26:12.970] And there's also ABC demo by the project. [01:26:13.910 --> 01:26:15.550] You can watch stuff like this. [01:26:15.750 --> 01:26:25.250] But what I really want to do is really fast go over some demo categories, just so that you can see the various things that you would see people do. [01:26:26.210 --> 01:26:28.450] These are some of the demos I showed last year. [01:26:28.450 --> 01:26:32.010] And then we're going to move on to showing you new content that we didn't show. [01:26:33.150 --> 01:26:37.970] So, the stuff you already saw was crack tros, the crack intros that play before you crack software. [01:26:38.730 --> 01:26:40.210] Intros are small demos. [01:26:40.490 --> 01:26:42.450] Usually they specify the size. [01:26:43.050 --> 01:26:47.550] A demo or a mega demo are like the things that we just watched, a full-length feature. [01:26:48.270 --> 01:26:53.650] A dentro is an old name for, you know, sort of a somewhere in between an intro and a demo. [01:26:54.250 --> 01:26:57.370] You don't usually use that term anymore. [01:26:57.530 --> 01:27:01.290] And you also don't really see in-betweener demos very much anymore. [01:27:02.170 --> 01:27:03.110] So, that's fine. [01:27:03.310 --> 01:27:04.710] But there are all of these categories. [01:27:04.910 --> 01:27:13.010] These are... you would write a demo that fits into one of these bins and bring it to one of those demo parties to demonstrate and show it. [01:27:13.550 --> 01:27:15.950] So, you have demos that take up 64K. [01:27:16.810 --> 01:27:18.290] Here are some famous ones. [01:27:19.090 --> 01:27:22.590] Darkness, Lay Your Eyes On Me is a shout-out to Conspiracy here. [01:27:22.590 --> 01:27:24.590] Far Broush did a great one called The Product. [01:27:25.450 --> 01:27:28.770] Here's an earlier one called Stash by The Black Lotus. [01:27:29.690 --> 01:27:31.250] The Timeless by Mercury. [01:27:31.570 --> 01:27:32.270] All of these are great. [01:27:32.970 --> 01:27:35.470] You can also go from 64 to 4K. [01:27:35.690 --> 01:27:38.310] Notice how I right justified that so that... [01:27:38.930 --> 01:27:39.570] You know. [01:27:40.030 --> 01:27:41.150] Haha, this is funny. [01:27:41.530 --> 01:27:43.030] This is video unavailable. [01:27:43.170 --> 01:27:43.910] It's one of my favorites. [01:27:44.910 --> 01:27:45.630] No. [01:27:45.850 --> 01:27:46.990] There's Atrium. [01:27:48.710 --> 01:27:49.950] There's EOS. [01:27:51.390 --> 01:27:52.930] Did Oscars share. [01:27:54.370 --> 01:27:56.790] Faraday Future by LJ and Alcatraz. [01:27:56.990 --> 01:27:59.610] These are great 4Ks that you can go check out. [01:27:59.750 --> 01:28:00.170] There are more. [01:28:01.550 --> 01:28:02.990] 256 bytes. [01:28:03.490 --> 01:28:03.750] Yes. [01:28:04.230 --> 01:28:06.330] Or 128 bytes. [01:28:06.530 --> 01:28:07.450] Or 64 bytes. [01:28:07.670 --> 01:28:08.110] Or less. [01:28:09.670 --> 01:28:16.250] Both of us know, Andre and I know this insane person named Helmoud that does... [01:28:16.250 --> 01:28:18.230] Maybe we should play Memories. [01:28:18.670 --> 01:28:18.930] Do you have... [01:28:18.930 --> 01:28:19.110] Yeah. [01:28:19.190 --> 01:28:19.370] Here. [01:28:19.550 --> 01:28:22.710] You want to see what 256 bytes can look like? [01:28:22.970 --> 01:28:24.130] This is crazy. [01:28:25.050 --> 01:28:26.230] Can I... [01:28:26.230 --> 01:28:26.550] Yeah. [01:28:26.630 --> 01:28:27.010] Here we go. [01:28:27.170 --> 01:28:27.250] Okay. [01:28:39.540 --> 01:28:40.820] There's literally... [01:28:40.820 --> 01:28:45.600] There's multiple effects and there's crossfades between them and there's an audio track. [01:28:46.160 --> 01:28:49.800] Granted, it's coming out of like FM synthesis or MIDI or whatever. [01:28:49.800 --> 01:28:51.040] There's [01:29:24.470 --> 01:29:31.870] a demo party called Lovebite which only is addressing this very low volume programs. [01:29:32.170 --> 01:29:35.630] So, it's an online only party so you can easily join. [01:30:03.860 --> 01:30:06.720] It's just so cool to see people do stuff like this. [01:30:08.620 --> 01:30:10.580] In this limited amount of space. [01:30:21.530 --> 01:30:24.130] And it even exited properly. [01:30:25.090 --> 01:30:26.390] Many of these just loop. [01:30:29.090 --> 01:30:29.670] All right. [01:30:30.130 --> 01:30:32.130] How do I skip to the next slide now that I've... [01:30:34.370 --> 01:30:34.810] Nope. [01:30:38.890 --> 01:30:40.570] The folly of... [01:30:40.570 --> 01:30:41.390] There we go. [01:30:41.890 --> 01:30:43.210] Well, apparently we... [01:30:43.210 --> 01:30:45.330] Well, I mean this is where we want to present from. [01:30:46.090 --> 01:30:47.470] Can I present from here? [01:30:47.990 --> 01:30:48.210] No. [01:30:48.430 --> 01:30:48.830] Yes. [01:30:49.990 --> 01:30:50.310] Ta-da. [01:30:50.610 --> 01:30:50.790] Okay. [01:30:50.790 --> 01:30:51.750] All right. [01:30:51.930 --> 01:30:53.890] So, there were some other things in here. [01:30:54.050 --> 01:30:55.390] There's a 64-byte. [01:30:55.590 --> 01:30:56.970] Also, by far, Broush. [01:30:57.490 --> 01:30:58.510] There's more stuff. [01:30:59.390 --> 01:31:01.130] But you can watch these. [01:31:01.370 --> 01:31:02.050] So, yeah. [01:31:02.150 --> 01:31:03.430] Here's some epilepsy for you. [01:31:05.030 --> 01:31:07.830] So, it turns out you see a lot of memes in demos. [01:31:07.830 --> 01:31:14.690] Not only did you see, you know, Future Crew, Second Reality, and Desert Dream. [01:31:14.990 --> 01:31:17.550] You know, like both of those were doing sort of the same thing, right? [01:31:18.310 --> 01:31:21.610] But you learn that a lot of people try to copy each other's effects. [01:31:21.990 --> 01:31:23.290] You'll see scroll text. [01:31:24.930 --> 01:31:30.930] Basically, you know, there's a drunk or sleep-deprived coder or team member at the keyboard and they're shouting at everyone. [01:31:33.130 --> 01:31:37.170] You'll see, here's one of the most famous scrollers or whatever. [01:31:37.310 --> 01:31:39.250] I'm just going to skip to the middle so that you can see this. [01:31:40.070 --> 01:31:41.050] Sorry, Booz Design. [01:31:41.230 --> 01:31:42.610] I'm not showing your whole demo right now. [01:31:42.770 --> 01:31:51.670] But they literally come up with all of these different ways to do scrollers in their demo. [01:31:51.670 --> 01:31:53.750] Assuming this loads. [01:31:54.490 --> 01:31:55.790] Come on. [01:31:56.870 --> 01:31:58.250] Or maybe it won't. [01:32:04.850 --> 01:32:06.470] Commodore 64. [01:32:06.890 --> 01:32:09.130] Doing some fat shit insane stuff. [01:32:10.450 --> 01:32:12.990] Always like... [01:32:15.600 --> 01:32:16.830] Hi party people. [01:32:23.350 --> 01:32:25.710] Time to update your zoomers and scrollers. [01:32:27.050 --> 01:32:27.690] Okay. [01:32:28.210 --> 01:32:29.690] Update to all of these others. [01:32:33.470 --> 01:32:35.010] Here's another scroller. [01:32:36.630 --> 01:32:37.270] Bonsai. [01:32:39.030 --> 01:32:41.190] I didn't do this for stupid demo fast. [01:32:44.890 --> 01:32:45.850] Crazy stuff. [01:32:46.170 --> 01:32:46.530] Okay. [01:32:47.170 --> 01:32:48.450] So, other stuff you see. [01:32:48.630 --> 01:32:50.370] You see pixel and scene art. [01:32:52.390 --> 01:32:52.910] Graffiti. [01:32:53.230 --> 01:32:53.750] Logos. [01:32:53.930 --> 01:32:54.150] Whatever. [01:32:56.250 --> 01:33:02.170] This was a demo that I remember that did a lot of interesting sort of scene art and exotic stuff. [01:33:02.450 --> 01:33:03.470] You'll see greets. [01:33:04.390 --> 01:33:11.130] Literally, I suppose you could say that I'm shouting out each one of these demo producers that I'm showing at the groups and whatever. [01:33:11.330 --> 01:33:14.470] I'm literally doing my own version of greets by doing this talk. [01:33:14.470 --> 01:33:21.010] But usually you'll see inside of each demo or in the other things you see people get shouted out. [01:33:22.050 --> 01:33:23.270] Sometimes it's hidden. [01:33:23.690 --> 01:33:25.910] You'll see like their names on signs. [01:33:26.330 --> 01:33:27.310] Stuff like that. [01:33:28.230 --> 01:33:29.650] You'll see dot parts. [01:33:29.790 --> 01:33:31.030] You definitely saw some of that. [01:33:31.710 --> 01:33:32.870] You'll see plasma. [01:33:33.190 --> 01:33:34.430] You definitely saw some of that. [01:33:35.690 --> 01:33:38.050] You'll see 3D on non-3D hardware. [01:33:38.550 --> 01:33:40.130] You saw a little bit of that. [01:33:41.090 --> 01:33:44.770] Granted, none of those things that we saw knew how to do 3D and we definitely saw 3D. [01:33:44.930 --> 01:33:49.930] But I mean like, you'll see 3D on machines that really have no business doing 3D. [01:33:51.930 --> 01:33:53.110] You'll see tunnels. [01:33:54.010 --> 01:33:56.710] People have crazy ideas of what tunnels are. [01:33:57.410 --> 01:33:59.150] These are... this is a very interesting trick. [01:34:00.890 --> 01:34:03.690] You'll see people doing ray tracing and ray marching. [01:34:04.290 --> 01:34:06.670] Some absolutely gorgeous stuff going on here. [01:34:07.850 --> 01:34:11.290] You'll see people referencing the party that they're at. [01:34:13.150 --> 01:34:14.530] This is especially funny. [01:34:14.730 --> 01:34:16.930] This is a demo called Debris over here on the left. [01:34:17.890 --> 01:34:25.370] And they literally like destroy the town and the party place that the party... the demo was shown at. [01:34:26.110 --> 01:34:32.630] And you know, there's this like dragon made out of a highway ramp that like, you know, destroys the world. [01:34:33.230 --> 01:34:36.930] Everyone in the party... you should watch the live... go look this up on YouTube. [01:34:37.470 --> 01:34:39.210] It's, you know, it's called Debris. [01:34:39.790 --> 01:34:45.250] And look for the live version where the entire audience is like shouting and cheering and whatever to it. [01:34:45.330 --> 01:34:47.310] Because that's the way to watch this one. [01:34:49.310 --> 01:34:50.730] People make party in jokes. [01:34:51.130 --> 01:34:53.510] In fact, they don't just make jokes about the party they're at. [01:34:53.630 --> 01:34:55.190] They also make jokes about their hardware. [01:34:56.510 --> 01:34:58.470] So, Intel outside. [01:34:59.070 --> 01:35:04.110] You'd actually see stickers with this on people's Amigas and that sort of a thing back in the day. [01:35:05.070 --> 01:35:11.910] This would be... my buddy was an Amiga guy that when I lived in Idaho and he had this as his background on his Amiga. [01:35:13.670 --> 01:35:15.950] I'm going to show you the very end of Smash It. [01:35:16.130 --> 01:35:17.930] Smash It is actually a really banging demo. [01:35:18.530 --> 01:35:20.830] You know, they're just like, okay, check it out. [01:35:21.370 --> 01:35:22.410] No Super FX. [01:35:22.630 --> 01:35:24.410] This is an unmodified Super Nintendo. [01:35:24.410 --> 01:35:24.630] There we go. [01:35:30.550 --> 01:35:31.990] Shoutouts to my Aussies. [01:35:41.080 --> 01:35:42.000] Those beats. [01:35:46.950 --> 01:35:48.450] But later in this demo... [01:35:52.820 --> 01:35:53.800] Where is it? [01:35:58.800 --> 01:36:00.400] I guess it's just at the end. [01:36:00.980 --> 01:36:02.100] Doing all this like... [01:36:10.680 --> 01:36:14.740] This is just the beginning of what we can do on fucking Super Nintendo. [01:36:22.200 --> 01:36:23.260] All right, badasses. [01:36:23.280 --> 01:36:24.460] I want to see what you can do. [01:36:27.040 --> 01:36:28.700] You'll see dancing and mocap. [01:36:29.780 --> 01:36:31.140] This is kind of interesting. [01:36:31.360 --> 01:36:33.320] I'll show you a short clip of each of these. [01:36:34.380 --> 01:36:36.220] Zip Head is a rather new one. [01:36:36.540 --> 01:36:37.840] I mean, comparatively so. [01:36:41.580 --> 01:36:43.460] So here's an example of... [01:36:43.460 --> 01:36:48.560] I've been showing you mostly kind of older systems or retro demos. [01:36:49.020 --> 01:36:52.120] This is where we start breaking into newer school demos. [01:36:52.640 --> 01:36:55.520] There's one that Andre wants to show in a minute. [01:36:55.520 --> 01:36:57.920] We'll show that as soon as I'm done with these slides. [01:36:58.120 --> 01:36:59.080] Which is coming very soon. [01:37:00.380 --> 01:37:01.900] This is a demo called Zip Head. [01:37:05.400 --> 01:37:07.860] Can I full screen this without fucking up my world? [01:37:43.510 --> 01:37:46.610] Back in the day, this probably melted a couple video cards. [01:38:18.100 --> 01:38:26.920] So a lot of people have taken to motion capturing a bunch of data and trying to do interesting cool things with the data. [01:38:27.900 --> 01:38:32.120] Have the computer render it in some fun and interesting and very cool way. [01:38:33.060 --> 01:38:34.340] So we've gotten that. [01:38:35.080 --> 01:38:35.680] But wait. [01:38:35.840 --> 01:38:39.940] This might actually be a repeat of something that we saw back in the 90s. [01:38:41.660 --> 01:38:43.060] Here's something for the Amiga. [01:38:43.280 --> 01:38:44.220] It takes up two disks. [01:38:44.500 --> 01:38:47.960] This is an unmodified, still a 7 MHz Amiga. [01:39:34.330 --> 01:39:40.510] Just in case it is unclear to anyone in the audience, this is all rendered in real time on these computers. [01:39:50.900 --> 01:39:53.580] So you can see these guys fucking with the data. [01:39:54.000 --> 01:39:55.840] This isn't just visual effects. [01:39:56.120 --> 01:40:06.060] They literally wrote a triangle video decoder that they can screw with in real time and decode video data. [01:40:06.240 --> 01:40:08.060] So like this finger thing going on here. [01:40:08.640 --> 01:40:14.840] Now wait for it to happen again and watch them screw with the video decoder a little bit. [01:40:31.510 --> 01:40:36.210] There's now a making of, on YouTube, of this demo and the previous demo. [01:40:37.070 --> 01:40:43.450] The programmers for this motion captured, like, one of them motion captured his girlfriend, I guess. [01:40:43.450 --> 01:40:49.090] And, uh, her friend, they were, like, professional, or they were, they were in, like, dance squads. [01:40:49.590 --> 01:40:51.830] And went on to become professional dancers. [01:40:52.750 --> 01:40:58.550] Uh, but they just, like, went out to a field, threw on some Too Unlimited No Limit, or whatever. [01:40:59.210 --> 01:41:06.150] And, uh, started recording them dancing so that they could time the beats per minute in their demo to the techno song. [01:41:18.090 --> 01:41:19.470] Now shit's really fucked. [01:41:22.450 --> 01:41:25.530] But they're kind of showing off the power of the engine at this point. [01:41:32.220 --> 01:41:37.080] So yeah, I showed that whole one because it's, it's three minutes long and that's, okay. [01:41:37.660 --> 01:41:38.820] So there are demo covers. [01:41:39.080 --> 01:41:40.180] Oh, video unavailable. [01:41:40.320 --> 01:41:40.900] My favorite again. [01:41:41.800 --> 01:41:43.520] Um, Chiphead. [01:41:43.820 --> 01:41:45.860] You actually just watch Ziphead. [01:41:47.360 --> 01:41:52.540] Uh, there is no short, uh, shortage of insane people in the demo scene. [01:41:53.140 --> 01:41:56.940] So, uh, Altair is a group that does a lot of demo covers. [01:41:57.720 --> 01:41:59.680] Uh, and, uh, demakes. [01:42:00.840 --> 01:42:05.660] So Chiphead is a demake of Ziphead on the Atari 2600. [01:42:15.590 --> 01:42:17.150] And it's really good! [01:42:18.730 --> 01:42:24.330] Like, you know, and you're like, okay, did they do the, like, little plasma vector ball thing? [01:42:24.330 --> 01:42:25.150] Yes, they did. [01:42:25.850 --> 01:42:26.490] Okay. [01:42:26.930 --> 01:42:29.030] Did they do the dancing person thing? [01:42:33.690 --> 01:42:35.130] And the answer is? [01:42:38.870 --> 01:42:39.810] Oh, come on. [01:42:42.170 --> 01:42:43.210] Yes, they did. [01:42:46.770 --> 01:42:49.610] I mean, is this mocap? [01:42:49.870 --> 01:42:50.430] Probably not. [01:42:50.670 --> 01:42:57.290] But, uh, but I mean, like, an A++++ for effort right there. [01:42:58.110 --> 01:42:58.690] Anyway. [01:42:59.990 --> 01:43:01.010] Here's their shoutouts. [01:43:03.210 --> 01:43:05.270] Like, all of the elements are there. [01:43:05.450 --> 01:43:07.030] They did this fucking incredible. [01:43:07.030 --> 01:43:11.990] Anyway, uh, there's, there's all sorts of sample playback on systems. [01:43:12.430 --> 01:43:15.590] You know, like, this, this is not a joke here. [01:43:15.790 --> 01:43:18.430] Let's play MP3s on a machine, the speed of a calculator. [01:43:18.730 --> 01:43:21.510] The Commodore 64 is a one megahertz machine. [01:43:22.070 --> 01:43:26.710] Your TI-84 is a three or four megahertz machine. [01:43:26.710 --> 01:43:30.210] Uh, and yet, you know, Mahoney. [01:43:31.730 --> 01:43:44.690] It is always nice to see you phrase the man behind the counter To the woman who had come inside shaking her umbrella And I look the other way And you can just like... [01:43:44.690 --> 01:44:06.110] I am thinking of your voice To the whole school Who've been for the bunnies And stealing someone watching me And so I raise my head This is a cool demo But it gets worse And she does not really And by worse, I mean way, way better. [01:44:12.490 --> 01:44:17.730] Has to get worse to get better So these guys... [01:44:19.910 --> 01:44:24.110] I mentioned that they were like What can we do if we just have the whole disc, right? [01:44:24.610 --> 01:44:26.190] We figured that part out by now [01:44:30.190 --> 01:44:42.190] So everything after this scene right here Happens on a single side of a Commodore 64 disc 170 kilobytes Sorry to everyone that I showed this to already It's amazing [01:44:56.330 --> 01:45:02.810] They're playing decent quality samples And they still have time left To render something on the screen [01:45:38.620 --> 01:45:41.720] Is anyone thinking these effects are a little too simple? [01:45:42.800 --> 01:45:46.040] How about a high-res video mode on the Commodore 64? [01:45:57.980 --> 01:46:06.740] We might have just gotten a copyright strike I should probably move on We shouted out Jason Scott earlier Everyone saw second reality [01:46:17.340 --> 01:46:18.820] People do these... [01:46:19.320 --> 01:46:21.320] You're not supposed to do that laptop [01:46:37.630 --> 01:46:38.910] They included... [01:46:38.910 --> 01:46:39.850] God damn it [01:46:43.530 --> 01:46:45.930] The chick on the horse And then... [01:46:46.550 --> 01:46:48.350] The spaceship fly-through [01:46:53.490 --> 01:46:54.730] But wait... [01:46:54.730 --> 01:47:04.290] There's an Easter egg in the spaceship fly-through They're not only flying down the hallways of the hotel That's why it's called... [01:47:04.290 --> 01:47:06.950] That's why it's called Wyndham Reality Because the Wyndham Hotel You know... [01:47:08.290 --> 01:47:13.430] They also fly past the cleaning lady Who is definitely wondering what the fuck is going on [01:47:22.620 --> 01:47:24.380] She is not amused [01:47:27.740 --> 01:47:34.100] All right, you get the idea Here's another fourth wall breaking demo That I think is fun [01:49:42.900 --> 01:49:44.260] Yeah, did you catch that? [01:49:45.820 --> 01:49:49.280] Not only was this released at AppParty It was written in QuickBasic [01:49:54.120 --> 01:50:00.520] It's been a crazy-ass year And you're a crazy-ass for writing a demo in QuickBasic But that's great because [01:50:03.840 --> 01:50:05.980] Impressive shit can be done on anything [01:50:11.620 --> 01:50:31.320] All right, you get it Terrain generation I think I've shown this to about 3,000 people today So probably everyone's seen Elevated One of those days is kind of funny because It looks like it's about to be Elevated at the beginning You're like, oh yeah, [01:50:31.500 --> 01:50:49.960] okay, they recycled Elevated They're doing a remix of Elevated That's gonna be great The music is a little bit more simple than Elevated But that's all right, okay Fine They got something else planned. Oh yes, they do. [01:51:05.940 --> 01:51:10.340] What if we could just ski down that mountain that we saw in that demo a couple years ago? [01:51:28.500 --> 01:51:35.500] Let's go Burn out Oh, recovery [01:51:42.520 --> 01:51:45.720] Okay, so one of those days was pretty fun, we thought. [01:51:47.120 --> 01:51:48.560] There are also twisters. [01:51:48.960 --> 01:51:50.400] This is a very common effect. [01:51:50.560 --> 01:51:51.060] Here are four. [01:51:53.660 --> 01:51:59.180] So just a few things that are hot in the demo scene that aren't mentioned as memes. [01:51:59.640 --> 01:52:01.600] You'll get live coding competitions. [01:52:02.460 --> 01:52:03.900] Andre shouted out Love Byte. [01:52:04.660 --> 01:52:14.480] Here's a byte battle where people are basically... it's a coding competition where you write a small effect on something like the Pico 8. [01:52:15.540 --> 01:52:19.760] But you also see shader showdowns where people... does everyone know what a shader is? [01:52:20.200 --> 01:52:21.800] Anyone not know what a shader is? [01:52:22.800 --> 01:52:25.360] So this is... GLSL is GL shader language. [01:52:25.860 --> 01:52:29.960] You literally write like a 3D effect. [01:52:30.400 --> 01:52:32.300] And these people are doing it live. [01:52:32.600 --> 01:52:38.600] And every time you hit save in your text editor, it reruns the shader and you get to see the new effect. [01:52:38.780 --> 01:52:40.640] So it's a very... it's like live coding. [01:52:40.900 --> 01:52:48.280] But specifically in a shader showdown, it's two or three people all dueling against each other, which is extra fun. [01:52:48.720 --> 01:52:54.680] And you also get... sometimes you get a live DJ and their input can be fed into your shader and stuff like that. [01:52:54.860 --> 01:53:01.640] You get executable graphics where people are writing a program that literally just renders a picture. [01:53:01.960 --> 01:53:04.920] Shout outs to Dom who did BBC micro bot. [01:53:05.400 --> 01:53:18.500] You can tweak code at this bot or also toot it on Mastodon and get a screenshot or a video of it running, you know, sent back to you. [01:53:18.980 --> 01:53:20.940] So there are some examples. [01:53:21.260 --> 01:53:28.220] I pulled these up because we had just gotten the new telescope up in the air two years ago. [01:53:28.440 --> 01:53:35.820] And these were renders that someone literally like, did... this is code that fit in a tweet. [01:53:36.840 --> 01:53:39.760] But there's also this. [01:53:40.980 --> 01:53:42.600] Is this real or fake? [01:53:45.800 --> 01:53:47.180] You're very astute. [01:53:47.560 --> 01:53:48.500] Real or fake? [01:53:50.540 --> 01:53:51.620] Also fake. [01:53:52.360 --> 01:53:53.380] Real or fake? [01:53:56.330 --> 01:53:58.870] I noticed it took a little longer that time, huh? [01:54:01.290 --> 01:54:03.010] Here's something interesting. [01:54:03.990 --> 01:54:06.170] Does everyone know what a quine is? [01:54:09.140 --> 01:54:10.500] A quine? [01:54:11.480 --> 01:54:13.880] A program that renders itself. [01:54:14.340 --> 01:54:22.720] So on the paper here is the GLSL code that rendered this image. [01:54:25.100 --> 01:54:25.820] This image. [01:54:25.820 --> 01:54:27.000] This is probably one of my favorites. [01:54:28.780 --> 01:54:31.220] All three of these are done by Paul Mallon. [01:54:33.800 --> 01:54:37.880] These are all 4K in size, not in resolution. [01:54:40.180 --> 01:54:42.860] So this one is called Orders of Magnitude. [01:54:43.560 --> 01:54:51.660] And it's nominated as the winner in best executable graphics at the Meteorix in 2023. [01:54:52.900 --> 01:54:54.360] There was another nominee. [01:54:54.920 --> 01:54:56.980] So we're not just going to shout out Paul here. [01:54:57.260 --> 01:54:58.500] Here's one by YX. [01:54:59.840 --> 01:55:00.720] Is this your card? [01:55:00.920 --> 01:55:01.520] Real or fake? [01:55:02.240 --> 01:55:03.560] You already know the answer. [01:55:04.620 --> 01:55:06.380] But it's pretty good, isn't it? [01:55:09.800 --> 01:55:12.520] Here's another one that got nominated, Dreamtime Return. [01:55:14.580 --> 01:55:15.100] Real. [01:55:18.500 --> 01:55:21.440] I think you've been playing around with AI too long, all right? [01:55:24.120 --> 01:55:24.700] All right. [01:55:24.820 --> 01:55:26.040] So this is the end of the slides. [01:55:26.840 --> 01:55:30.280] So now it's time to go into debauchery mode. [01:55:33.280 --> 01:55:36.440] How about we show VX2 YouTube? [01:55:42.820 --> 01:55:45.660] Naturally, instead of running it, I'm just going to go straight to YouTube. [01:55:46.420 --> 01:55:47.520] I'm very sorry. [01:55:50.060 --> 01:55:54.300] You can see whoever it is literally running this demo. [01:55:56.520 --> 01:56:00.120] These are all things that you can just download and run on your own computer. [01:56:00.300 --> 01:56:02.580] Is this running in like 144p? [01:56:03.040 --> 01:56:04.080] Holy shit, it is. [01:56:06.500 --> 01:56:08.360] That's not what we wanted. [01:56:09.960 --> 01:56:10.900] Here we go. [01:56:38.280 --> 01:56:39.100] Oh, snap. [01:56:40.540 --> 01:56:41.980] The Joy Division is on. [01:57:19.660 --> 01:57:26.100] One thing that's easy to notice right here in this part is that the video encoder is having a whole lot of trouble keeping up. [01:57:27.620 --> 01:57:35.560] It's actually, in a way, sort of a rite of passage to write a demo that looks really good on video hardware but breaks the video encoder somehow. [01:59:36.040 --> 01:59:37.700] Looks a little like me this morning. [01:59:41.520 --> 01:59:42.640] Uh, no, it's not me. [01:59:43.540 --> 01:59:44.020] Can't run. [01:59:47.020 --> 01:59:49.760] Can't run. [02:02:01.620 --> 02:02:03.020] I'm totally fine. [02:02:12.380 --> 02:02:13.080] Hu. [02:03:33.540 --> 02:03:34.780] Cool demo, right? [02:03:43.700 --> 02:03:48.540] I was thinking... could you pop the laureates page real fast? [02:04:01.600 --> 02:04:04.160] So, here's a question for the audience. [02:04:04.420 --> 02:04:08.040] Do you want something modern or do you want something retro? [02:04:09.900 --> 02:04:11.700] What do you want next? [02:04:13.220 --> 02:04:13.900] Modern? [02:04:15.140 --> 02:04:15.680] Okay. [02:04:16.800 --> 02:04:25.880] So, let's do... let's do... [02:04:25.880 --> 02:04:26.780] Yeah? [02:04:28.580 --> 02:04:29.080] 64K. [02:04:29.340 --> 02:04:29.800] Okay. [02:04:35.190 --> 02:04:36.810] Shoutouts to our friend, Cycon. [02:04:37.630 --> 02:04:40.050] Is that what you're... 64K demo. [02:05:06.500 --> 02:05:08.840] If you didn't see, this group is called Mercury. [02:05:09.820 --> 02:05:11.980] They also had the demo of the Timeless. [02:08:13.320 --> 02:08:13.440] We'll be right back. [02:08:17.060 --> 02:08:17.180] We'll be right back. [02:08:18.780 --> 02:08:19.960] We're late. [02:08:19.960 --> 02:08:23.800] Invadíss Nic. Yeah. [02:08:45.960 --> 02:08:47.000] We're late. [02:10:23.930 --> 02:10:34.550] So, we can keep going for a little while, but I just wanted to mention, if you haven't been by my table, I'll be there tomorrow for at least a couple hours until I have to leave town. [02:10:35.230 --> 02:10:41.430] I'd love it if you'd come by and pick up some CDs and help me pay my overdue car insurance. [02:10:44.230 --> 02:10:47.770] And also, I can tell you more about the museum if you want to come by. [02:10:48.470 --> 02:10:50.410] I want to shout out to a guy. [02:10:50.770 --> 02:10:53.570] This was also his first revision this year. [02:10:53.750 --> 02:10:54.610] His name is Daniel. [02:10:55.230 --> 02:11:00.890] He's done a bunch of music on the Amiga and we're kind of fellow tracker buddies. [02:11:02.110 --> 02:11:13.850] The Deep Meat was a demo that was released this year at Revision and has a pretty bangin' tune by him. [02:12:07.520 --> 02:12:08.560] Let the bass kick. [02:12:08.880 --> 02:12:09.460] To the rhythm. [02:12:23.260 --> 02:12:23.940] Let the bass kick. [02:12:24.220 --> 02:12:24.800] To the rhythm. [02:15:26.680 --> 02:15:26.900] To the rhythm. [02:15:26.900 --> 02:15:26.900] To the rhythm. [02:15:26.900 --> 02:15:29.420] I think I saw something about this in Star Trek 4. [02:16:20.830 --> 02:16:21.730] Secret part. [02:17:14.670 --> 02:17:20.710] Before I start this next one, does anyone have any questions or anything like that? [02:17:20.990 --> 02:17:21.410] What's up? [02:17:32.150 --> 02:17:39.490] So... So the question is, what is the... Basically, what's the difference between the demo scene and chiptunes? [02:17:39.850 --> 02:17:53.350] I would argue that chiptunes are a subset of the demo scene and also there are people that have no idea what the fuck the demo scene is and were handed a Game Boy with LSDJ and said, here, make music with this. [02:17:53.490 --> 02:18:02.130] So they don't even know that the tracker that they're holding when they're holding LSDJ is based on all of these tools that have existed for 10 years. [02:18:03.030 --> 02:18:08.390] Granted, by now, they probably know unless they were just handed that Game Boy yesterday. [02:18:09.390 --> 02:18:16.730] But chiptunes would kind of evolve from a little bit of demo scene stuff going on. [02:18:17.230 --> 02:18:21.870] A little bit of, you know, like literally early video game composers. [02:18:21.870 --> 02:18:30.410] You could argue that, you know, like Koji Kondo and Hipptanaka were, you know, the first chip tuners of sorts, right? [02:18:31.790 --> 02:18:35.110] So it's not necessarily just demo scene. [02:18:35.310 --> 02:18:37.350] I don't say that there's a perfect vent overlap. [02:18:37.930 --> 02:18:44.670] There's more like a small circle that's just very slightly offset from the side of the larger circle. [02:18:45.050 --> 02:18:46.870] Does that, is that a good explanation? [02:18:49.070 --> 02:18:52.810] Any other hands, uh, for anyone that wants to ask something? [02:18:52.970 --> 02:18:53.510] Yeah, what's up? [02:18:53.730 --> 02:18:54.370] I guess primary [02:18:58.620 --> 02:18:59.380] just showed up. [02:18:59.580 --> 02:18:59.860] Mm-hmm. [02:19:08.200 --> 02:19:18.400] So what you were hearing was actually what chiptuners would call fake bit, uh, which is not intended to be a jab, uh, or if it is a jab, it's a friendly one. [02:19:18.780 --> 02:19:24.940] Um, it's just saying you're, you're imitating, you know, a sound chip, uh, but it's fake. [02:19:25.920 --> 02:19:26.820] And that's it. [02:19:26.980 --> 02:19:29.460] Um, and actually it's funny that you mentioned this. [02:19:29.560 --> 02:19:34.580] So the, the hardware that we were listening on in the Amiga is a sample playback engine. [02:19:34.700 --> 02:19:36.020] It's not a synthesis engine. [02:19:36.240 --> 02:19:43.860] So they actually have very short repeating loops, uh, that they play back on the Amiga to get that sort of chiptune sound or whatever. [02:19:43.860 --> 02:19:54.180] Um, but, uh, also it's interesting that you mentioned that the demo that we were just watching is modern because it's not, um, it's on an old Amiga. [02:19:54.680 --> 02:20:00.580] Uh, so the Amiga, I mean, you know, maybe it's on a newish Amiga by, by standards. [02:20:00.800 --> 02:20:02.740] You know, it's not an unexpanded Amiga. [02:20:03.320 --> 02:20:06.140] Um, you know, it's a better Amiga than that. [02:20:06.560 --> 02:20:22.880] Um, but, but it arguably, even though the Amiga is the computer that just won't die and they're constantly trying to bring out a new type of Amiga that runs a new version of Amiga OS and they rewrite the entire goddamn OS, uh, and make it run on the new hardware and whatever. [02:20:23.060 --> 02:20:25.120] And the machine just still won't die. [02:20:25.320 --> 02:20:28.460] And someone else buys the rights to the Amiga and then there's a rights war. [02:20:28.660 --> 02:20:32.040] And then, yeah, I mean, this has happened like three times now. [02:20:32.500 --> 02:20:45.440] Um, but all of that said, this demo demo that we just watched was designed for, you could, you could run this on an Amiga in say, 1998 or something like that. [02:20:45.800 --> 02:20:47.220] Uh, and it would have run. [02:20:47.360 --> 02:20:49.100] So it's not necessarily modern. [02:20:49.220 --> 02:20:54.960] Modern would be specifically referring to like a PC with a video card that is decent. [02:20:58.590 --> 02:20:59.530] More questions. [02:20:59.910 --> 02:21:05.590] How do people make modern demos? [02:21:06.030 --> 02:21:11.970] Uh, so there is actually a series that I should refer you to. [02:21:12.210 --> 02:21:16.090] There's something called how to demo scene in 10 days, or is it 14 days? [02:21:17.090 --> 02:21:20.190] I don't know how many days it is, but it's not very many days. [02:21:20.550 --> 02:21:25.090] Uh, you can literally teach yourself or it might be teach yourself demo scene in 10 days. [02:21:25.570 --> 02:21:27.230] I should just Google this [02:21:32.250 --> 02:21:35.030] in 14 days. [02:21:36.330 --> 02:21:37.390] It's up on GitHub. [02:21:37.890 --> 02:21:39.850] Uh, I would suggest looking this up. [02:21:40.130 --> 02:21:42.510] Uh, this steps you through a few things. [02:21:42.790 --> 02:21:46.530] Uh, this is by PS Felipe, uh, shout outs to this guy. [02:21:46.830 --> 02:21:53.530] Uh, Felipe is in Portugal, uh, and helps run inertia demo party there. [02:21:53.910 --> 02:22:13.650] Uh, uh, and, uh, Felipe also has an incredible, uh, YouTube and Twitch, uh, video series and whatever, uh, just like constant, constant recaps of all of the parties, party reports, everything that Felipe has gone to, uh, best demos in his opinion of, you know, [02:22:13.770 --> 02:22:24.410] a specific party or even, you know, like, uh, we mentioned the meteorics are like the Oscars of the demo scene, but Felipe will just be like, these are my, my picks of 2023 or whatever. [02:22:24.730 --> 02:22:26.890] Um, really active in the scene. [02:22:27.010 --> 02:22:29.350] I finally got to meet him at revision and that was fun. [02:22:29.710 --> 02:22:31.330] Uh, it looks like Andre wants. [02:22:31.970 --> 02:22:32.530] Yeah. [02:22:32.730 --> 02:22:37.470] So many of the groups have basically built their own tool chains or tools. [02:22:37.750 --> 02:22:39.690] So one example is cables. [02:22:40.030 --> 02:22:49.030] So it's like a, like a tool that allows you to manipulate, um, streams of data and objects and music and everything. [02:22:49.210 --> 02:22:55.890] So there's a group of, of people who have basically made this software to, uh, create their demos. [02:22:56.110 --> 02:23:02.030] And there's many different examples of, of these, uh, tool chains that you can actually use and it's all open. [02:23:02.150 --> 02:23:05.290] So so you can, you can pick it up and do your own stuff with it. [02:23:05.750 --> 02:23:11.490] So cables, for example, is, uh, cables.gl as URL and you can start playing around with it. [02:23:12.070 --> 02:23:13.730] There's another one called notch. [02:23:14.310 --> 02:23:24.050] Um, there, uh, you know, and I mean, these were by the groups to make their own demos, just like trackers were written by the demo groups so that they could get people to write music for their demos. [02:23:24.650 --> 02:23:29.270] Uh, but all of these tools have kind of just ended up in the open and they're like, here, make some shit. [02:23:30.670 --> 02:23:31.570] And people are. [02:23:34.430 --> 02:23:36.770] So that would be how you make a modern demo. [02:23:38.970 --> 02:23:39.770] Uh, new question. [02:23:40.230 --> 02:23:41.830] I said another one, uh, quick. [02:23:41.950 --> 02:23:42.530] Sure, go. [02:23:42.770 --> 02:23:45.570] I said, um, yeah, it's working. [02:23:45.890 --> 02:23:46.410] Oh, beautiful. [02:23:46.690 --> 02:23:46.790] Okay. [02:23:49.010 --> 02:23:49.450] Hmm. [02:23:51.930 --> 02:23:53.790] Do we have any famous people in the demo scene? [02:23:53.910 --> 02:23:54.430] Yes, we do. [02:23:55.070 --> 02:24:01.490] Uh, in fact, Future Crew, the most famous, uh, of the demo groups went on to become Remedy Entertainment. [02:24:02.030 --> 02:24:14.510] Uh, and so if you've ever seen the 3DMark tools, uh, that would be, or Max Payne, the game, or FlatOut, uh, like all of these, uh, contain members of Future Crew. [02:24:15.150 --> 02:24:24.110] Uh, the, I didn't show one of the PC competitors, so to speak, to Future Crew, was a group named Triton. [02:24:24.730 --> 02:24:27.250] Uh, Triton turned into Starbreeze Studios. [02:24:27.330 --> 02:24:35.530] So if you play Payday, uh, Payday is a Starbreeze product or, uh, you know, they've got some other stuff that they've done too. [02:24:35.950 --> 02:24:38.610] So, uh, you've seen that happen. [02:24:39.270 --> 02:24:43.190] Uh, ton, tons of seniors end up as game devs. [02:24:43.370 --> 02:24:48.610] Uh, some of them end up in, you know, visual effects for movies and that sort of a thing. [02:24:48.810 --> 02:24:55.950] And you'll actually, uh, the more demos you watch, you'll start paying attention to the years that the demos came out. [02:24:56.090 --> 02:25:04.090] And then you'll be like, hmm, um, I noticed that effect came out in a demo two years before I ever saw it in a movie or something like that. [02:25:04.190 --> 02:25:13.130] It's because a lot of these effects and even musical styles and things like that are pioneered in demos long before you ever actually see them hit mainstream. [02:25:14.530 --> 02:25:15.010] Uh, yeah. [02:25:15.470 --> 02:25:21.630] Lots, lots of the, the people from the demo scene are in, in a related industry, in the games industry or in the music industry. [02:25:22.350 --> 02:25:25.870] So you, you find obviously synergies of, of these, these traits. [02:25:26.130 --> 02:25:34.310] And so the, the cables guys have their own company, uh, doing web development and, and animations for, for companies for the, so to say. [02:25:34.450 --> 02:25:40.270] So they, I think there is a, there's a good natural fit between these industries and people in the demo scene. [02:25:40.850 --> 02:25:44.410] However, demo scene is completely non-commercial always. [02:25:44.410 --> 02:25:53.430] So people doing this for the fun and for participating in the community and celebrating, uh, the, the stuff they like with, uh, with the people who like it too. [02:25:53.830 --> 02:25:54.570] So that's... Yeah. [02:25:54.570 --> 02:25:55.850] Demos are supposed to be free. [02:25:55.990 --> 02:25:57.730] You'll see call outs in some demos. [02:25:57.730 --> 02:25:59.430] If you bought this, you were scammed. [02:25:59.770 --> 02:26:03.770] Uh, you know, warnings at the beginning of demos, don't pay for this ever. [02:26:04.390 --> 02:26:10.630] Uh, because you'd see a lot of shareware companies like selling demos for prices and stuff like that back in the day. [02:26:11.270 --> 02:26:14.890] Uh, so that's kind of a fun, really weird, sort of wild one. [02:26:15.190 --> 02:26:25.130] Uh, but, but yeah, that's, uh, do you have any favorite sceners that moved on to do something famous that you know of, or...? [02:26:25.130 --> 02:26:26.390] I, I don't want to do a name calling. [02:26:26.550 --> 02:26:26.770] Okay. [02:26:27.130 --> 02:26:27.210] Yeah. [02:26:28.010 --> 02:26:29.390] Uh, I saw another hand. [02:26:42.540 --> 02:26:42.960] Yeah. [02:26:46.340 --> 02:26:51.420] There, there's just mention about how, how musicians, you know, doing things for fun move on to a career. [02:26:52.220 --> 02:26:54.140] I feel a little bit called out, but [02:26:59.300 --> 02:27:05.580] doing, doing chip tuning for a career and running a museum on the side, I, I probably should have done that in reverse. [02:27:05.920 --> 02:27:23.720] I probably should have gotten a cool museum job and then done music on the side, but music has been, uh, and the demo scene and chip tunes and that sort of thing, those, those have all been a part of my life longer than running events or venues or museums or anything like that. [02:27:23.760 --> 02:27:37.120] So, uh, music is how I put food on my table and the museum is hopefully what I'll end up using to put food on my table soon once I can transition, but I still intend to do music for fun. [02:27:37.600 --> 02:27:41.660] Uh, afterwards, I have another Nine Inch Nails album to release after all. [02:27:44.970 --> 02:27:46.030] Any other questions? [02:27:46.370 --> 02:27:49.710] I can also just start another demo and you can ask me after that. [02:27:53.640 --> 02:27:54.940] Let's watch Interloper. [02:27:55.420 --> 02:28:01.340] Uh, this was a demo that was, uh, a laureate for, uh, multiple Meteorix awards. [02:28:01.600 --> 02:28:03.660] So, I feel like this deserves to be shown. [02:28:07.800 --> 02:28:08.300] Oops. [02:28:09.420 --> 02:28:09.920] Yep. [02:28:10.380 --> 02:28:11.100] There we go. [02:28:11.940 --> 02:28:12.440] Sorry. [02:28:12.920 --> 02:28:15.800] Clearly, I have watched this before and it remembered where I was. [02:28:20.250 --> 02:28:21.230] Thanks for coming, y'all. [02:29:02.860 --> 02:29:10.500] This is fun because you sort of have a little bit of a fourth wall break where all the sort of visual effects end up in a museum. [02:29:12.920 --> 02:29:14.720] This is fun. [02:29:26.060 --> 02:29:27.380] This is fun because it's fun because you see, in the first Nearby, so let's be seen in this image. [02:29:27.380 --> 02:29:36.940] In the last years, [02:29:42.560 --> 02:29:43.100] you've got a poster in the museum and everyone ... [02:32:05.280 --> 02:32:06.600] Oh, the poor museum. [02:32:34.820 --> 02:32:42.040] This was an interesting demo for me to watch, because when I think of MFX, I think of this demo, [02:32:45.470 --> 02:32:48.070] which was also by Coolers, but... [02:32:55.960 --> 02:32:56.980] Woomp, there it is. [02:32:56.980 --> 02:32:59.200] I mean... [02:35:37.340 --> 02:35:40.040] We'll see you next time. [02:35:40.040 --> 02:35:53.280] We'll see you next time. [02:37:22.570 --> 02:37:24.550] Anyway, so you get a bunch of credits. [02:37:25.090 --> 02:37:27.090] So, the AM quickly approaches. [02:37:27.510 --> 02:37:32.890] I'm going to finish this off with something that breaks the fourth wall and presses well. [02:37:38.980 --> 02:37:48.130] This is a demo called Echo Chamber by Space Pigs. [02:37:48.450 --> 02:38:02.340] Actually, maybe I should very quickly show you in 1990, the Space Pigs released a demo that runs on EGA on the PC. [02:38:05.000 --> 02:38:17.160] And I'll just skip through this really fast, but this was actually a very early PC demo, as far as PC demos go. [02:38:17.940 --> 02:38:20.120] And they did some cool stuff in here. [02:38:22.000 --> 02:38:28.840] And you hear them playing Amiga mod files before most people would have an Amiga mod player for their PC. [02:38:29.100 --> 02:38:33.360] So, again, kind of pivotal for PC people. [02:38:38.040 --> 02:38:38.560] LOL. [02:38:46.000 --> 02:38:46.520] Yep. [02:38:46.920 --> 02:38:48.060] PC speaker music. [02:38:48.840 --> 02:38:51.480] But, like, they... Yeah, I mean, they did some stuff, right? [02:38:54.660 --> 02:38:57.980] But you can tell how old and retro and whatever this is. [02:38:59.820 --> 02:39:02.480] So, people took them maybe a little bit seriously. [02:39:03.460 --> 02:39:10.380] But then they started releasing some things that might be considered more art than demo, I guess you could say. [02:39:11.520 --> 02:39:19.600] And so they decided that they would make a triumphant return to the scene with something that has some technical merit. [02:39:44.730 --> 02:39:46.250] Very cool ray tracings. [02:40:00.410 --> 02:40:07.690] This is so that they can finally prove... show everyone off that got dissed on their last demo. [02:40:08.150 --> 02:40:09.710] They wanted to release something really good. [02:40:14.650 --> 02:40:16.830] But no demo is without its memes. [02:40:39.150 --> 02:40:41.250] I hope everyone here is into sci-fi. [02:41:24.800 --> 02:41:26.240] Here's something interesting. [02:41:26.680 --> 02:41:30.220] Each frame... is a greet. [02:41:37.210 --> 02:41:39.510] I feel like I saw this effect right here. [02:41:42.370 --> 02:41:43.690] In Desert Dream. [02:41:44.530 --> 02:41:45.790] I'm not quite that serious. [02:41:45.790 --> 02:41:46.750] Oh. [02:41:47.090 --> 02:41:47.190] Hmm. [02:41:57.970 --> 02:41:59.350] Now, hold on a second. [02:42:00.390 --> 02:42:06.290] Imagine you're live streaming this demo party and watching it on Twitch, and this happens. [02:42:08.290 --> 02:42:20.070] Oh, well, I guess we're watching the next compo or whatever, except for one big problem, and that is that everything you're seeing in here is from the previous year's demo party with the previous year's theme. [02:42:20.350 --> 02:42:22.950] So it's like they've warped you back in time or something. [02:42:23.490 --> 02:42:25.950] And so now they're going to show you the mid-competition. [02:42:29.210 --> 02:42:37.710] Now, this is a common thing at demo parties where they tell you what platform the next demo is being shown on and what the specs of that system are. [02:42:37.930 --> 02:42:41.510] Maybe some greetings or some notes from the authors of the demo. [02:42:41.510 --> 02:42:43.770] So here's Ray Tracing Test Tro. [02:42:44.050 --> 02:42:45.870] It's 479K. [02:42:46.230 --> 02:42:52.250] It's for the PC, Amiga 06C, Amiga 320, Nintendo DS, Atari 2600. [02:42:53.230 --> 02:42:55.310] We started like four hours before the deadline. [02:42:55.490 --> 02:42:56.470] Now we totally wasted. [02:42:56.690 --> 02:42:57.590] Keep up the good spirit. [02:42:57.770 --> 02:42:58.370] We love seeing. [02:43:00.290 --> 02:43:00.590] Right. [02:43:02.170 --> 02:43:16.970] So the other thing is, if you watch this, you actually saw this demo earlier in the competition that the demo was entered into. [02:43:17.430 --> 02:43:21.130] So all of these demos, here's something for the Pico 8 and Mac OS 9. [02:43:23.490 --> 02:43:32.250] Obviously, these are not real platforms, but these are all parodies of demos that they showed earlier in the combo. [02:44:06.800 --> 02:44:11.280] 1.5 terabytes for the Atari STE, Tandy, and a PDP. [02:44:12.800 --> 02:44:13.480] Hmm. [02:44:16.840 --> 02:44:17.840] Nice loading screen. [02:45:02.500 --> 02:45:03.160] Hmm. [02:45:04.120 --> 02:45:05.800] Everyone got that, right? [02:45:34.220 --> 02:45:37.040] These are all the negative comments on their last production. [02:46:33.220 --> 02:46:35.040] They're about to old meme you. [02:46:39.800 --> 02:46:41.260] Does anyone remember this? [02:47:05.380 --> 02:47:08.220] I feel like that's a nice, surreal way to end the night. [02:47:10.280 --> 02:47:13.680] Anyone else have any questions before we peace out of here? [02:47:18.630 --> 02:47:20.350] Appreciate everyone coming tonight. [02:47:24.500 --> 02:47:25.020] Well? [02:47:25.300 --> 02:47:27.180] Thanks for spending three hours with us. [02:47:27.420 --> 02:47:27.820] It was fun. [02:47:28.840 --> 02:47:29.520] Had a good time. [02:47:29.760 --> 02:47:32.600] Come by my table and ask me questions tomorrow, upstairs. [02:47:33.760 --> 02:47:37.880] I will be there blasting chiptunes and trying to sell off the last of my CDs. [02:47:39.100 --> 02:47:51.760] And if you have any demo scene questions or maybe another quick shout out for my museum here at the end, if you've lasted this long, maybe you would be willing to contribute to Bloop Museum. [02:47:51.760 --> 02:47:55.840] We are running a fundraiser to move to a new building in Pittsburgh. [02:47:56.480 --> 02:47:58.300] So we'd love to do that. [02:47:58.700 --> 02:48:00.520] And we need your help. [02:48:00.520 --> 02:48:11.420] So if you know anyone with, you know, gobs of money or actually, we also accept, you know, just like weird video game collections, et cetera. [02:48:12.380 --> 02:48:17.000] We're looking to move and relocate and set up shop in our own building. [02:48:17.000 --> 02:48:20.380] We found something that's about 40,000 square feet. [02:48:20.380 --> 02:48:28.640] We can kind of build a dream computer, video game, weird media, weird tech gadgets, museum. [02:48:28.900 --> 02:48:33.160] There will actually be making this relevant to the panel here. [02:48:33.560 --> 02:48:47.500] I'm planning a demo scene exhibit, which we actually, I hope we can use as maybe even a way to convince the U.S. chapter of UNESCO that this is culturally important. [02:48:48.220 --> 02:49:01.320] This has been going on since, you know, the eighties or at the very least, you could definitely say the nineties if you discount some of the early examples that aren't like fully cultural demos. [02:49:01.680 --> 02:49:06.700] But I feel like this is a scene that crosses borders. [02:49:07.580 --> 02:49:15.640] You know, people can enjoy these anywhere and just sit around on YouTube and watch cool effects, you know, download them to your computer, try them out. [02:49:16.140 --> 02:49:18.100] Be like, wow, my computer can run this. [02:49:18.240 --> 02:49:19.220] I never had any idea. [02:49:21.360 --> 02:49:22.720] So thanks again for coming.