iXHS Issue 27 About Pacman: More Than a Game By Ruiner I could never play Pac-Man, it triples my blood pressure and causes me to hyperventilate, I swear that if I play Pac-Man one more time I'm going to have a heart attack and die. I can't think of a more stressful game to play than Pac-Man or Mrs. Pac-Man. However, Pac-Man is a meaningfull game that transcends mere entertainment. Pac-Man is not only a game but a lesson in the ways of capitalism and Western Civilization. Pac-Man himself represents the human individual who must struggle through life. It is inevitable that Pac-Man will die because there are just too many forces which are opposed to him. This demonstrates the first parallel between Pac-Man and reality. The pellets that Pac-Man must gobble up represent money, and the fruit which appear periodically after Pac-Man collects a specific amount of pellets (money) represents possesions, therefore, as in any capitalistic society, the objective of the individual (Pac-Man) is to aquire as much money and as many possesions as possible before death. The different levels of Pac-Man represent the social classes that exist in a capitalist world, when the game begins Pac-Man is destitute with no money and no possesions and is therefore on the first level, the first level being below the poverty line. With zero of anything, Pac-Man is a member of the lower class. As Pac-Man's wealth increases, he advances in social status until he dies because he succumbs to the ghosts. The ghosts of Pac-Man represent the demons of modern society. (It is interesting to note that the ghosts were later used in a secret level of "Wolfenstein 3d" a game about a soldier who fights through a German castle in the midst of World War Two) The ghosts are somewhat faster than Pac-Man representing how eventually some social demon will catch up with you, whether it be a contagious disease, or the allure of the mafia. There are also many ghosts or demons as opposed to the one Pac-Man because there are many social blights for one individual to handle. The power pellets that Pac-man collects to temporarily neutralize the ghosts represent social programs. Programs that have been established to deter, counter-act, or end social problems, or aid people who have succumbed to social problems. When Pac-Man devours a power-pellet he is now able to send the ghosts back to their point of origin, but, like social evils, the ghosts can not be ultimatley destroyed and therefore always return, there are only so many power-pellets however, and there is also the unrelentless presence of the ghosts. This represents the limitation of resources that these programs have while the evils that the programs have been set to combat are always present and most likely will be even after the resources needed to end the problems diminish to nothing. The maze itself represents the unpredictabilty of life and money. There is absolutley no way that the outcome of the game can be predicted or controlled, much like the life of an individual, it is just as possible that Pac-Man becomes the victim of a ghost as me dying as the result of a social demon (IE, automobile collision with a driver who has been drinking and driving) Just as it's possible that Pac-Man navigates successfully through the maze to make it to the next social class. The ghosts twist and turn in an unending, directionless journey through the maze, eventually destroying Pac-Man, much like how social problems have no real aim, but are problems nonetheless. The maze may also represent the workplace because it is where Pac-Man makes his living. It is also interesting to note that Pac-Man is married. Yes, Pac-Man has a spouse, Mrs. Pac-Man who must brave the same labrynthe that Pac-Man must, the game "Mrs. Pac-Man" has all of the same elements that Pac-Man does, pellets (money), fruit (possesions), ghosts (social demons), power-pellets (social programs) and of course, the maze. This makes the Pac-Man's a double income family, and from a capitalistic viewpoint, this is very beneficial to the family. Both husband and wife are at their respective workplaces, both earning money and bringing the family higher in the social classes. Alternately, if Pac-Man and his wife were on social assistance, they would recieve more money per person as a couple, than if they were individuals. From a capitalistic perspective, Pac-Man getting married had many advantages. In conclusion I would like to say that it is very evident that Pac-Man is not merely a game but a lesson in real-world economics and society. Since the early 80's (when Pac-Man was originally released) video games have become very much a part of Western Culture, actually, throughout the 80's a sort of arcade subculture developped complete with arcade terminology. Video games were the next logical medium by which people could communicate with the youth an their level, and it only made sense to develop games with such meaning as Pac-Man has. EN