Excerpt
from annex D in document:
Meeting the
Demand of Future Military Operations
Study For
Joint
Non-Nethal Weapons Program
American Systems Corporation
American
Systems Corporation
John W.
Foley
Humberto
W. Rodriguez, et al.
17961
Dumfries Plaza
Dumfries, VA
22026-2411
In
conjunction with
Center
for Naval Analysis:
John
Nelson
LtGen Paul K. Van Riper
(USMC
Ret.)
Steve
Dawkin
December
1999
Methodology of Technology to Task Analysis:
Non-Lethal Technologies’ Characteristics
----------------------------------------------
The
Universal Joint and Service tasks are actions or processes performed as part of
joint or
service specific operations. The tasks are not intended to specify who, what
means will
be employed or how the tasks will be accomplished. The task definitions are not
doctrine,
but are based on joint and/or Service doctrine, tactics, techniques and
procedures.
All of the
tasks came from either the Universal Joint Task List or Service tasks. The
number of UJTLs and Service tasks totals 1457. These tasks are organized into a
hierarchy of four levels: Strategic National (SN), Strategic Theater (ST),
Operational (OP), and Tactical (TA). The Tactical-level tasks are the Army
Tactical (ART), Air Force Tactical (AFT) and Naval Tactical (NTA) tasks.
A careful
review of the tasks revealed eight categories:
For this
set of tasks, we examined every nonlethal technology against each task’s
requirements
in a given operational context. For each task, we used criteria to determine
whether a
given technology could fully, largely, partially, minimally, or could not
support
task accomplishment. We examined the connection between tasks and operational
context,
starting with a look at the potential applicability of non-lethals (and
lethals) to
each
individual task.
The tasks
are organized into four separate parts by levels of war as follows:
Each task
is individually indexed to reflect its placement in the structure. This index
provides a
standard reference system for users to address and report requirements,
capabilities,
or issues. The excel spread sheet contain in this Annex lists the specific
type tasks,
at every level, that the group found potential opportunities for the
application
of non-lethal technologies across the spectrum of conflict and operations.
An effort
to reduce the confusion created by numerous competing definitions and claims of
weapons
effects, the study group used a taxonomy of Lon-lethal Weapons that
categorized
existing Non-lethal Weapons as well as potential ones. The Taxonomy
categorizes
Non-lethal Weapons based on the physical principle that produces the weapon’s
effect
rather than the target. The technology suites were derived from the non-lethal
taxonomy
provided by the Joint Non-lethal Weapons Directorate. The six major suites of
technologies
found in the taxonomy are identified as follows:
The suites
were further broken down into subcategories for detail examination and analysis
with regard
to its utility and contribution in supporting the accomplishment of each
individual
Joint or Service task. The subcategories are as follows:
Acoustic/Optical;
Flash-bang, Stun Grenade Blast Wave; Explosive, Pulse Laser
High
Intensity Sound; Curdler Unit, HPS-1 Sound System, Squawk Box
Infrasound
Behavior
Modification; Calmatives, Gastrointestinal Convulsive, Malodorants,
Biodegrading Microbes, Biomaterials
Markers
Obscurants
Reactants;
Combustion Alteration, Chemical
Compounds,
Embrittlers
Riot
Control Agents
Barriers;
Coatings-Slippery, Rigid, Spikes, Batons
Electric;
Baton, Sticky shocker, Stun gun and belt,
Entanglement;
Cloggers, Nets, Spider fiber
Projectile-blunt;
Bean bag, Liquid fill, Ring air foil grenade, Sting balls, Stun bags, Velocity
adjusting launcher, Water cannon
Holograms
Lights;
Dazzle, Flares, Illuminating grenades, Isotropic radiators
Stroboscopic
devices
Radio;
Electro Magnetic Interference (EMI), Non-nuclear Electro Magnetic Pulse (EMP),
Radio Frequency (RF)
Microwave;
High Powered Microwave (HPM), Microwave Amplification By Stimulated Emission of
Radiation (MASER), Thermal Gun
Infrared;
Tactical Lasers, Low Energy Lasers
Visible
Lasers
Ultraviolet;
Tactical Lasers, Pulsed Chemical Lasers
X-ray
Gamma Ray
The below
characteristics were used by the study group during the technology to task
analysis to develop the potential capabilities versus task requirements.
Diversionary
Device (Flash Bang) – This pyrotechnic device emits a loud sound and a dazzling
light when ignited. It is intended to create a sensory overload that
temporarily
causes
confusion. These devices can be delivered by a number of means such as 37-40
mm
launching devices and 12 gauge shotguns. Stun Grenade - An acoustical and
optical
grenade,
XM84, developed by the US Army for use by military police.
Explosive/Pyrotechnic
Pulsed
laser - A pulsed laser creates hot, high-pressure plasma in front of a target.
The plasma
creates a flash and acoustic wave that have variable effects on troops and
hardware.
The JNLWP Technology Investment Program is currently funding research.
Curdler
Unit - Connected to a powerful amplification unit, like the HPS-1, this
device
produces a shrill shrieking, blasting noise at a decibel level just below
danger to
the human
ear.
HPS-1 Sound
System - A 350 watt sound system with an audible voice range of 2.5 miles.
Squawk Box
- This device emits two ultrasound frequencies; when mixed in the human ear,
this combination of frequencies becomes intolerable. It purportedly produces
giddiness, nausea or fainting. The beam is small enough to aim at individuals.
Very low
frequency sound purportedly travels long distances and easily penetrates most
buildings
and vehicles. Also purported were biophysical effects: nausea, disorientation,
vomiting, potential internal organ damage or even death. Extensive research
sponsored by the JNLWD failed to produce devices that could generate the
frequency and intensity desired nor did laboratory tests demonstrate any significant
effects on subjects. The JNLW program has discontinued infrasound acoustic work
and is now considering work in the audible acoustic range.
Calmatives
- Agents include sedatives or sleep-inducing drugs. Many can be applied by
mixing the agent with dimethyl sulfoxide (DMSO), which promotes absorption
through the skin for quick results.
Gastrointestinal
Convulsive - These include agents specifically developed to affect the
gastrointestinal tract by creating convulsions, vomiting, and diarrhea.
Studies are
under way to determine if malodorants, including foul-smelling gases and sprays
such as hydrogen sulfide (H2S) or NaS8, consistently produce desired human
responses and in what dosages. Malodorants could be deployed by a variety of
munitions, perhaps in encapsulated form to control triggering. Effects are
subject to weather, and effects on clothing and some structures may be
difficult to reverse.
Biodegrading
microbes produce acids or enzymes, which can be tailored to degrade substances
like metals, fuels, and concrete.
Biomaterials
- Was not defined.
Agents can
mark individuals or groups for later identification. Agents include dyes,
paints, or powders possibly mixed with smoke. Some marking agents could be
invisible until made to fluoresce with ultraviolet or laser light. Markers
could be deployed by any number of devices providing the capability to mark a
single individual as well as a large crowd. Typically markers wash or
eventually wear off the skin, but clothing may be permanently stained.
Obscurants
reduce visibility. This category includes smokes as well as agents that harden
and cover vision ports or optics in vehicles. Deployment can be achieved in a
variety of quantities by numerous ground devices or air platforms. Effect and
duration could be limited by weather. Smokes will generally dissipate by
themselves but some coating obscurants may require considerable cleaning and
may cause permanent damage to delicate optics.
Combustion
Alteration - Chemical agents that contaminate or change fuel characteristics
can
degrade
engine performance or inhibit combustion altogether. They may be applied
through an
airborn vapor (delivered by any number of means), directly mixed during refueling,
or applied directly at the fuel source. Combustion would be altered as long as
the agent is present.
Chemical
Compounds - Powerful chemical compounds could dissolve noble metals (such as
gold or platinum) and organic compounds. Also known as supercaustics,
superacids, supercorrosive bases, and C+, these compounds could be delivered in
binary form to attack
structures,
vehicles, roads, rooftops, or tires. Effects aren’t easily reversible and
employment would require consideration of human effects.
Embritlers
- These agents operate by altering the molecular structure of base metals or
alloys. They are typically clear and have little or no perceptible residue.
They could significantly interfere with aircraft operations, degrade bridge
structures, or affect vehicles’ treads. Embrittlement effects aren’t usually
reversible, and there are potential human effects due to the agents themselves
or to failure of affected vehicles/structures.
Riot
Control Agents - Various agents temporarily produce some or all of the
following: eye irritation and tearing, sensitivity to light, irritation of the
upper respiratory passages, and a burning sensation on the skin. Examples
include Mace, CR, CS and its variants. Oleoresin Capsicum (OC), derived from
chili peppers, when mixed with an emulsifier can be sprayed by a variety of
dispensers. They can typically be dispersed in liquid, fog or powder form by a
number of devices and munitions. Duration of effects typically lasts between 3
and 30 minutes.
Coatings-Slippery
- Teflon-type lubricants create slippery surfaces because of their chemical
properties. They reduce friction to inhibit free movement in the target area.
They are typically applied as a dry powder then wetted down to activate them.
They are usually inexpensive, non-toxic, non-corrosive and can be cleaned up
with water or peeled off after they dry.
Foams-Aqueous
& Sticky - A thicker derivative of aircraft fire fighting foam, this technology
employs a safe, biodegradable form of suds that can be piled four feet high.
When applied over obstacles like fences, concertina wire, and ditches seeded
with caltrops it impedes vehicles and makes it more difficult to defeat
barriers. Foam is easily cleaned up.
Spikes
& Spike Strips - Spikes are typically ½-inch diameter, angle-cut metal
rods, which
protrude
about 3 inches from an unsurfaced road. Spikes are blunt enough so as not to
penetrate
shoe soles under a person’s weight, however, a heavy vehicle will drive them
through a
tire. Spike Strips are flat strips resembling a fire hose with retractable
hollow
spikes
designed to flatten the tires of a target vehicle. When the strip is activated,
the hollow spikes extend vertically and puncture the tire as a vehicle rolls
over the strip.
Expandable
baton - These batons measure from 6 to 7 inches closed, but the three
telescopic
sections
rapidly flick open to extend to 16 to 18 inches.
Baton -
When powered by flashlight batteries, this standard-dimension baton can deliver
a low voltage electric shock.
Sticky
Shocker
Stun Gun
& Belt - This handheld electrical discharge weapon can cause muscle
tetanation by disturbing nerve paths. A standoff variant operates at ranges of
about 20 feet by firing small, barbed electrical contactors connected to small
trailing wires which snare the target clothing. The subject is typically
subdued in 3-4 seconds. The stun belt is a commandactivated device worn by the
subject; it delivers a mild electrical shock.
Cloggers -
Cloggers include polymer agents and sticky, soft foams. They can be dispensed
by burst munitions or controlled encapsulants to clog intakes or other cavities
of engines, cooling systems, etc.
Cords,
Lines, Rope, Nets - These devices can entangle personnel and materiel such as
vehicle axles, aircraft propellers and ships’ screws.
Spider
Fiber-Was not defined.
Bean Bags -
Fabric bags filled with lead shot (usually No. 9) weighing from 40 to 150 grams
can be fired from a 12 gauge shotgun or 37mm launchers. The bags conform to the
shape of the subject upon impact distributing the energy over the contact area
and producing less damage than a rigid projectile. Liquid Filled Projectiles -
Hollow rubber projectiles filled with a liquid enables the deformation of the
projectile to reduce damage but also provides the mass to maintain the momentum
of the impact. Typically, rounds are 12-gauge shotgun size and filled with
liquid dye to mark the subject as well as dispersing the blunt impact.
Ring Air
Foil Grenades - Rubberized donut shapes with airfoil cross-section, they are
launched spinning (typically from the M16A1 M203 adapter). In some variants,
cavities in the projectile body contain packets of CS powder which is deployed
on impact. The 40mm sponge grenade has replaced these.
Rubber
(Sting) Balls - These are 3/8-inch or 5/8-inch rubber balls fired from a
12-gauge shotgun, or in large numbers from a Claymoretype device. Velocity and
injury potential vary with deployment mechanism. Considerable potential for
injury exists if smaller projectiles strike the eye.
Stun Bags -
A bag round composed of a 5-¼ ounce canvas pouch filled with metal buckshot,
stun bags spread into a 3-in diameter pancake in flight. They may have
potential to cause
serious
injury. Velocity Adjusting Launcher - With a typical payload of rubber or PVC
bullets, this weapon adjusts muzzle velocity to control the payload’s velocity
as a function of the target’s range.
Water
(Cannon) Stream - A mobile unit can project a continuous stream of water for
riot
control purposes.
Soldier and
Forces - A projection of soldierforce images may make and opponent think more
allied
forces exist than actually do. This technology currently requires deployment of
optical
chambers, screens or perhaps smoke. Currently required preparations and
equipment complexity make this impractical for all but a few small-scale
deployments where the environment is well controlled.
Dazzle -
Optical weapons that operate in the visible spectrum could emit extremely
bright light, causing temporary blindness.
Flares -
Devices generating light in the visible spectrum directionally or
omnidirectionally could obscure the surrounding environment by saturating
vision at night.
Illuminating
Grenades - Launched by an M203, an illuminating grenade can produce 55,000
candlepower
for approximately 25 seconds and produce the same effect as a flare.
Isotropic
Radiators - Special munitions that illuminate or bloom with laser-bright
intensity can cause the same retinal effects as low energy lasers. The energy
is generated by an explosive burst which superheats a gaseous plasma
surrounding, causing a bright flash.
Stroboscopic
Devices (Bucha Effect) – High intensity strobe lights which flash at a
frequency near that of the human brain can cause vertigo, disorientation, and
vomiting .
EMI -
Electro-Magnetic Interference is a broad term denoting interference caused by
electromagnetic
devices mainly in the region from 3 Kilohertz to approximately 100 Gigahertz.
Typically these devices are high power transmitters that can interfere (jam)
with radio or television signals or cause malfunctions in other electronic
devices like aircraft navigation systems. Typically at these power levels,
effects are temporary, although consequences may be serious. Non-Nuclear EMP -
A short duration, high amplitude burst of microwave energy can disable
electronic circuitry, especially modern semi-conductor based devices. The
source is typically an explosion whose energy in converted to the
electromagnetic region and then applied to a target at some range. Effects are
generally permanent depending on the power level and range.
Radio
Frequency Weapons - RF weapons transmit short, high power pulses of lectromagnetic
radiation
over significant distances. These devices could upset delicate electronic
systems, like computer and communication systems.
High
Powered Microwave - HPM devices generate high-energy microwaves (in the region
of 100 Mhz to 10 Ghz) through electromagnetic equipment, like radar
transmitters, or through the conversion of energy released by an explosion.
Usually, the energy is focused in a narrow band to take maximum advantage of a
target system’s vulnerabilities. HPM devices can also have physiological
effects on living beings. Focusing HPM or RF systems is difficult, requiring
complex and often large antenna systems. Recent advances in electrically
steered antennas for airborne RF systems haven’t been applied to HPM systems
because of their high power. The development of sources has historically been a
challenge although there have been some advances recently. RF systems have the advantage
of being operable in nearly all weather conditions.
Maser - A
maser is a microwave generating device using the same basic principles of
lasers, except in the microwave frequency range instead of the ‘‘light’’
frequency range. They typically are not very efficient and seldom seen outside
laboratories or very special applications.
Thermal Gun
- This is a microwave device that delivers directed energy, generally in the
same frequency band as microwave ovens. It produces a heating effect through the
transfer of energy to water molecules.
The
infrared region of the electromagnetic spectrum is subdivided into the sub
millimetre wave, the far infrared, the mid infrared, and the near infrared. IR
wavelengths range from about 1 mm to about 0.7 µm. Radiation at these
wavelengths is not visible to the human eye. Lasers can be made to operate
throughout the IR region with varying degrees of efficiency.
Tactical
Lasers - Tactical lasers are generally considered high-energy lasers (HELs) in
the multi Kilowatt range of power. The primary advantage of lasers is their
ability to produce tightly focused, coherent, monochromatic light at very long
ranges. A disadvantage is that they are not impervious to weather, although
this varies with the wavelength. Currently the leading laser contender in the
IR region is the Chemical Oxygen Iodine Laser (COIL) emitting at 1.315 µm. This
type of system is already in use in industry in metal cutting. It has the
additional advantage that it couples very well at high power through fiber
optics. This is
the
baseline laser type for the Air Force’s ABL program. The system is expected to
yield
output
power in the multiple Megawatt range for application in the boost phase
intercept portion of the theater ballistic missile defense mission.
Concurrently, another COILbased
system, the
Airborne Tactical Laser (ATL) is being developed in the 300 Kilowatt output
range for tactical applications. HELs have applications primarily in the
countermateriel NL mission and can provide ultra precision strike capabilities.
Scaling down the size of this HEL system continues to be the main challenge of
designers who have achieved significant breakthroughs in the past ten years.
Low Energy
Lasers - Low energy IR lasers are available and have the potential for counterpersonnel applications. It is
possible, for example, to focus a LEL to produce a heating
effect on a
subject. Since IR isn’t visible, psychological effects are reduced.
Lasers have
their greatest potential in the visible spectrum. They can be made to produce
physiological
as well as psychological effects. Dazzlers that temporarily obscure vision can
be made in a variety of colors. The eye is most sensitive to the color green. A
laser of this type can produce the perception of a wall of green light through
which the subject cannot see. Additionally, using low power, eye-safe laser
designators to focus on individuals can cause significant apprehension and
cause subjects to flee. This was shown in Somalia. Lasers do have to overcome
significant public perception problems, which are based largely on
misinformation.
Tactical
Lasers - There are currently no practical UV HEL systems in development. They
would have generally the same characteristics as IR systems. Low power UV
Eximer lasers
have been
proposed in the NL arena to create an ionized air conduit between the weapon
and
the subject
through which an electrical charge could be transmitted to stun a subject. This
would, in effect, be a long range (1-2 Km) wireless taser.
Pulsed
Chemical Lasers - PCLs produce a high power but short duration pulse of energy.
They have
been suggested as devices to produce a plasma flash at the target, which also
results in the generation of a mechanical wave that then propagates through the
body. The
incapacitation
effects of the internally propagating wave are being studied.
Use of
X-rays has been proposed and demonstrated to have reversible upsetting effects
against electronic devices. Effects on humans have not been thoroughly studied.
Gamma rays,
particle beam systems, and x-rays have the advantage of penetrability, but
development
of practical sources and the ability to control beam direction are significant
problems. Also, human effects are not well understood.